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A brutish, big-yet-lanky, ogre-like creature with pale green skin and dark, vibrant-green hair growing all over the body like a moss.
CR 6; XP 2,400
CN Large Humanoid (giant)
CN Large Humanoid (giant)
Init +8; Senses low-light vision, scent; Perception +10
Defense
AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
hp 78 (12d8+24)
Fort +10; Ref +8; Will +5; +4 racial bonus to saving throws against poison
AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
hp 78 (12d8+24)
Fort +10; Ref +8; Will +5; +4 racial bonus to saving throws against poison
Offense
Speed 40 ft., climb 20 ft.
Speed 40 ft., climb 20 ft.
Melee hunting spear +12/+7 (2d6+6) or 2 slams +12 (1d6+4)
Ranged thrown javelin +12/+7 (1d8+4)
Space 10 ft.; Reach 10 ft. (15 ft. with spear)
Special Attacks patient ambusher
Statistics
Str 18, Dex 18, Con 14, Int 9, Wis 13, Cha 9
Base Atk +9; CMB +15; CMD 31
Str 18, Dex 18, Con 14, Int 9, Wis 13, Cha 9
Base Atk +9; CMB +15; CMD 31
Feats Combat Reflexes, Defensive Combat Training, Dodge, Improved Initiative, Nimble Moves, Quick Draw
Skills Climb +12, Perception +10, Stealth +0 (+10 in light vegetation, +20 in heavy), Survival +10
Languages Giant, Sylvan
SQ blend-in, primitive craftsmanship
Ecology
Environment warm forests or swamps
Organization solitary, pair, family (3–5), or tribe (6–20)
Treasure standard
Special Abilities
Environment warm forests or swamps
Organization solitary, pair, family (3–5), or tribe (6–20)
Treasure standard
Special Abilities
Blend-In (Ex) Gre'gres have +10 racial modifier to Stealth checks in light vegetation, or +20 in heavy vegetation of their native jungles. Gre'gres can take 20 on Stealth check when remaining immobile within overgrown space.
Patient Ambusher (Ex) Hidden gre'gres can make attacks of opportunity with a thrown javelin within 60 feet of their hiding places against provoking targets they can see. They can make an Stealth check immediately after such attack to remain hidden without –20 penalty usually associated with a sniping attempt. Each gre'gre carries a bundle of javelins for that purpose.
Primitive Craftsmanship (Ex) Gre'gres with access to wood and other materials that can be harvested in jungle can make primitive, but surprisingly effective spears and replacement javelins in few hours.
Gre'gres – they seem to hate being called green ogres, making some kind of ritual gesture whenever ogres are mentioned, implying deliberate severance of any form of kinship or relationship – are denizens of enormous mammoth jungles, living the lives of stealthy hunter-gatherers. Surprisingly for creatures so much larger and heavier than humans, they spend a lot of their lives in the trees, hiding from more dangerous creatures and ambushing those they think can take on.
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