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A monkeyish imp with colorful fur covered in patterns that look like twisted holy and unholy symbols.
CR 4; XP 1,200
CN Small Fey
Init +9; Senses low-light vision, smell divine; Perception +13
Defense
AC 17, touch 17, flat-footed 11 (+5 Dex, +1 dodge, +1 size)
hp 45 (10d6+10)
Fort +4, Ref +8, Will +7
Defensive Abilities divine parasite, evasion; DR 5/cold iron
Offense
Speed 30 ft., climb 30 ft.
Melee 2 claws +6 (1d4)
Special Attacks divine mockery, snatch, sneak attack (2d6)
Statistics
Str 10, Dex 20, Con 12, Int 7, Wis 11, Cha 13
Base Atk +5; CMB +4 (+8 steal maneuvers); CMD 25
Feats Combat Reflexes, Defensive Combat Training, Dirty Fighting, Dodge, Improved Initiative
Skills Climb +8, Knowledge (religion) +8, Perception +13, Sleight Of Hand +18, Stealth +22
Str 10, Dex 20, Con 12, Int 7, Wis 11, Cha 13
Base Atk +5; CMB +4 (+8 steal maneuvers); CMD 25
Feats Combat Reflexes, Defensive Combat Training, Dirty Fighting, Dodge, Improved Initiative
Skills Climb +8, Knowledge (religion) +8, Perception +13, Sleight Of Hand +18, Stealth +22
Languages Celestial, Infernal, Sylvan
Ecology
Environment urban, rural, or underground
Organization solitary, pair or congregation (3–6)
Treasure standard
Environment urban, rural, or underground
Organization solitary, pair or congregation (3–6)
Treasure standard
Divine Mockery (Su) As a swift action, a blasphemore gremlin can create a duplicate of itself on an empty square within 30 feet, with the same AC, saving throws, single hit point, and evasion ability. This duplicate mocks, distracts, and actually threaten adjacent creatures. A blasphemore gremlin and its duplicate can flank together, and the gremlin can make its attacks of opportunity from its position (though only a single attack of opportunity can be made per provoking action, even if the target is threatened by both the gremlin and its duplicate). Each divine spellcaster present suffers a cumulative –1 penalty to concentration checks for each duplicate within range of their sight or hearing. A blasphemore gremlin can have multiple duplicates in existence at the same time, up to its Dexterity bonus, though they vanish when there are no opponents present to mock and heckle.
Divine Parasite (Su) Whenever a blasphemore gremlin is targeted by or caught within an area of a divine spell (or a divine sourced spell-like ability), it heals an amount of damage equal to the level of the spell.
Snatch (Ex) A blasphemore gremlin doesn't provoke attacks of opportunity when using a steal combat maneuver to catch a small object held in a single hand or worn by an adjacent person, and gains +4 racial bonus to CMB when doing so.
Blasphemore gremlins are a plague harassing clerics, paladins, and other holy (and unholy) men as well as sacred sites. Their presence is one of the things that can even unite priests of both good and evil powers – those pesky creatures are dedicated to stealing, hiding, and throwing away holy (and unholy) symbols, tearing pages out of scriptures, trashing shrines and temples, and peeing on a consecrated, hallowed, desecrated, and unhallowed grounds. They show remarkably little interest in springs of holly, and sacred places of druids, though.
Every now and then, an enterprising blasphemore gremlin tries to keep and breed a nest of blasphemice as pets, trackers, and destroyers of holy things, though invariably, they get annoyed by the resulting zone of desecration and get rid of them.
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