2026-04-05

Fantasy NPC: Forever Graveyard Keeper

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Forever Graveyard Keeper

A tall, but stooping figure wrapped in darkness, followed by numerous eerie blue candle flames.

CR 12; 19,200 XP
LE Medium Undead (incorporeal)
Init +12Senses darkvision 60 ft., sense corpsesPerception +22

Defense
AC 25, touch 25, flat-footed 25 (+6 deflection, +6 Dex, +1 dodge, +2 insight)
hp 168 (16d8+96); fast healing 10
Fort +11, Ref +11, Will +15
Defensive Abilities channel resistance +4, graveyard-bound, incorporeal, rejuvenation; Immune undead traits

Offense
Speed fly 30 ft. (perfect)
Melee preserving touch +18 touch (16d6, Fort. DC 24 partial)
Special Attacks preserving touch

Statistics
Str –, Dex 22, Con –, Int 15, Wis 17, Cha 22
Base Atk +12; CMB +12; CMD 40
Feats Combat Reflexes, Defensive Combat Training, Dodge, Hover, Improved Initiative, Iron Will, Skill Focus (Profession [embalmer]), Skill Focus (Profession [gravedigger])
Skills Fly +33, Knowledge (religion) +21, Perception +22, Profession (embalmer) +28, Profession (gravedigger) +28, Stealth +25
Language Common, Celestial, Infernal
SQ premise caretaker

Graveyard-Bound (Su) The Graveyard Keeper can't be banished or forced out of the boundaries of his graveyard. If he is teleported away, he reappears in the graveyard 1d4 rounds later. He shrugs off any attempts to control him after 1d4 rounds of confusion. The Graveyard Keeper has a general awareness of his graveyard, having a virtual blindsense extending to the boundaries of the zone, can't be ambushed, surprised, or flanked, and gains +2 insight bonus to AC and initiative. This sense becomes fully accurate when it comes to corpses and undead creatures within the graveyard.

Premise Caretaker (Su) The Graveyard Keeper can extend his power through the graveyard, animating shovels and picks to dig graves, opening and closing lids and stone slabs that act as crypt doors, and moving around biers as needed with shadowy silhouettes. The Keeper can and will use those actions to interfere with intruders.

Preserving Touch (Su) Living creatures struck with the Graveyard Keeper's touch suffer 16d6 points of damage or half on a successful Fortitude saving throw (DC 24). A living creature reduced to 0 or less hit points immediately dies while its body becomes preserved from decay for years, as if successfully embalmed. The Graveyard Keeper can use his touch on already dead corpse to preserve it. The saving throw DC is Charisma-based.


The Graveyard Keeper tends to and protects his graveyard, and is willing to do that forever. He has little patience for intruders, unruly guests, and those who would disturb the peace of his ward. He gives a pass to a little shambling and moaning, as long as the guests don't try to leave the premise, don't interfere with the burials and well-behaving visitors.

He is frustrated by his inability to interact directly with the most problematic undead guests – and occasionally does reach for external help, sometimes even paying with possessions left behind by graverobbers and necromancers he dealt with.