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Squiddog
A squid-shaped head on a vaguely canine, albeit six legged body.
CR 5; XP 1,600
N Medium Aberration (aquatic)
N Medium Aberration (aquatic)
Init +10; Senses darkvision 60 ft.; Perception +14
Defense
AC 18, touch 16, flat-footed 12 (+6 Dex, +2 natural)
hp 55 (10d8+10)
Fort +4; Ref +9; Will +8
AC 18, touch 16, flat-footed 12 (+6 Dex, +2 natural)
hp 55 (10d8+10)
Fort +4; Ref +9; Will +8
Offense
Speed 50 ft., swim 50 ft.
Speed 50 ft., swim 50 ft.
Melee 4 tentacles +8 (1d6+1)
Space 5 ft.; Reach 10 ft.
Special Attacks ink spray (30-ft. cone, 1d4+1 rounds blindness, DC 16 Reflex negates)
Statistics
Str 12, Dex 22, Con 12, Int 2, Wis 13, Cha 11
Base Atk +7; CMB +8; CMD 24 (28 vs trip)
Str 12, Dex 22, Con 12, Int 2, Wis 13, Cha 11
Base Atk +7; CMB +8; CMD 24 (28 vs trip)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Nimble Moves, Weapon Focus (tentacle)
Skills Perception +14, Stealth +14, Swim +9; Racial Modifier +8 Stealth
SQ amphibious
SQ amphibious
Ecology
Environment warm aquatic, coasts, underground
Organization solitary or pack (2–6)
Treasure standard
Environment warm aquatic, coasts, underground
Organization solitary or pack (2–6)
Treasure standard
Special Abilities
Ink Spray (Ex) A squiddog can spray ink in a 30-ft. long cone-shaped burst once every 1d4+1 rounds as a standard action, blinding exposed creatures that fail their Reflex saving throw (DC 16) for 1d4+1 rounds. The saving throw DC is Wisdom-based.
Squiddogs are strange cephalopods that occasionally emerge from warm coastal waters and underground lakes in search of food and entertainment.
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