Monster: Clockwork Surgeon

Clockwork Surgeon

A hunched figure made of a brass plating riveted over a steel frame with a mass of copper wiring connected to a crystal cylinder on its back. A spark of strange-colored lightning crackles within the cylinder.

CR 3; XP 800
N Small Construct (clockwork)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4

AC 15, touch 13, flat-footed 13 (+2 dodge, +2 natural, +1 size)
hp 32 (4d10+10)
Fort +1, Ref +1, Will +1
DR 5/adamantine; Immune construct traits
Weakness vulnerability to electricity

Speed 30 ft.
Melee scalpel +7 (1d3+2 plus bleed, 19–20/x2) and injector +7 (1d3+2 plus anesthetic)
Special Attack anesthetic (DC 14), bleed (1d3), channel energy 5/day (DC 12, 3d6)

Str 14, Dex 10, Con —, Int 11, Wis 11, Cha 11

Base Atk +4; CMB +4; CMD 14
Feats Extra Channel, Improved InitiativeB, Lightning ReflexesB, Skill Focus (Heal)
Skills Heal +11, Perception +4; Racial Bonus +4 Heal

Language Common
SQ energy capacitors, swift reactions, winding

Environment any

Organization solitary
Treasure standard

Special Abilities

Anesthetic (Su) Injector—injury; save Fort 14, frequency 1/minute for 2 minutes, initial effect sickened and immune to pain effects for 1 minute, secondary effect staggered and immune to pain effects for 1 minute, cure 1 save. This is a poison effect. The saving throw DC is Constitution-based and includes +2 racial bonus.

Energy Capacitor (Su) A clockwork surgeon has an embedded energy capacitor that collects residual lifeforce granting the construct ability to channel energy like a 5th level cleric. A clockwork surgeon is attuned to either positive energy or negative energy. Its energy capacitor polarity can be reversed with one hour of work and tinkering by a character trained in Knowledge (arcana) and Knowledge (planes) with Craft Construct feat (a successful Use Magic Device check against DC of 25 can be used in place of the feat). Changing the capacitor's polarity flushes all the remaining uses of channel energy for the day.

Clockwork surgeons were designed to tend to the wounded with mechanical precision and emotionless calm, though with some jury-rigging they can be tweaked to unleash destructive energies instead.

Clockwork surgeon requires extensive work to build its winding mechanism and energy capacitor and connecting them together with copper wiring within its steel and brass body costing 1,000 gp.

Clockwork Surgeon
CL 12th; Price 16,000 gp.
Requirements Craft Construct, geas/quest, vampiric touch, creator must be at least 12th level; Skill Craft (clockwork) DC 20; Cost 8,500 gp.

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