Servant Of The Flame And The Shadow
An entity composed of transparent fiery glow, with a horned head, burning eyes and long clawed arms. Its lower torso smoothly extends into a long serpentine tail.
CR 5; XP 1,600
LE Medium Outsider (evil, fire, incorporeal, lawful)
Init +7; Senses darkvision 60 ft.; Perception +10
Defense
AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 51 (6d10+18)
Fort +5, Ref +8, Will +8
Defensive Abilities incorporeal; Immune disease, fire, poison
Weakness summoned, vulnerable to cold
Offense
Speed fly 30 ft. (perfect)
Melee 2 claws +9 touch (1d6 plus 1d6 fire)
Special Attacks possession
Statistics
Str —, Dex 16, Con 16, Int 13, Wis 13, Cha 17
Base Atk +6; CMB +9; CMD 22
Feats Hidden Presence, Improved Initiative, Iron Will
Skills Bluff +12, Fly +20, Intimidate +12, Knowledge (planes) +10, Perception +10, Sense Motive +10, Stealth +12; Racial Modifiers +10 Bluff while trying to pretend to be possessed individual
Language Common, Infernal, Orc
SQ breathless, gift of the flame and the shadow
Ecology
Environment any
Organization single or pair
Treasure standard
Special Abilities
Gift Of The Flame And The Shadow (Su) A creature possessed by a servant of the flame and the shadow gains darkvision with 60-ft range and fire resistance 10, even when the servant does not exert its full control allowing the creature a free reign. The effect is constant and the servant cannot suppress it.
Possession (Su) A servant of the flame and the shadow can possess living beings or corpses as if using greater possession spell with unlimited duration and saving throw DC of 16. The servant does not have to maintain the control, allowing the possessed to act normally when it suits the possessor. Possessing a corpse creates a wight-like being, though bodies of powerful monsters and high level characters can arise as more powerful undeads.
Summoned Servants of the flame and the shadow are not born but conjured into an impermanent existence like summoned monsters and count as such. A servant of the flame and the shadow can deliberately unmake oneself as a full-round action and cease to exist at the start of the following turn. This disperses its form and returns its essence and memories to its master. Destroying the dissolving servant before the start of its next turn prevents the delivery of its memories as does dissolution in area blocking planar travel.
Servants of the flame and the shadow are manifestations of malignant spiritual flame bound to an ancient evil. They exist as a raw potential from which their master draws them into being as he needs them to act as his eyes, ear, and hands. While not terribly powerful on their own, they are capable of spreading their master's vile influence with their ability to possess mortals and reanimate corpses.
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