27 March 2017

Monster: Dwarves Of Bronze, Iron, and Mithril

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Metal dwarves are constructs build by dwarves in their own shape and animated by spirits of their dead kin. The ashes from a dwarven cremated body are mixed with a molten lead, which is used to fill a hollowed dwarf-shaped vessel made of one of the three main materials.

Metal dwarves are designed to aid dwarves in particularly daunting or risky tasks, provide extra muscle, and defend them, supplementing rarely numerous ranks of their kind. While they lack golems' blanket immunity to magic, they have a degree of magic resistance and some elemental resistances. They do not contain consciousness or memories of the spirit that animates them, merely its vital force, their intelligence is artificially byproduct of their creation process, involving runic inscriptions of lore and mind etched on the inner side of their shell.

Bronze Dwarf

This is a  four feet tall figurine of a dwarf made out of bronze, with pick-axes for hands. Its beard, hair, and eyes are made of polished copper.


CR 2; XP 600

LN Small Construct
Init +0; Senses darkvision 120 ft.; Perception +1

Defense

AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 21 (2d10+10)
Fort +0, Ref +0, Will +1; +2 to saving throws against spells and spell-like abilities
Defensive Abilities magic resistant; DR 5/adamantine; Immune construct traits; Resist cold 10, fire 10

Offense
Speed 15 ft.
Melee 2 slams +5 (1d3+2/×4)
Special Attacks pick-arms

Statistics
Str 14, Dex 10, Con —, Int 7, Wis 13, Cha 7
Base Atk +2; CMB +3; CMD 13 (17 vs. bull-rush or trip)
Feats Power Attack
Skills Profession (miner) +5
Languages understands Dwarven

Ecology
Environment underground
Organization single, pair, squad (4–10), or platoon (11–40)
Treasure standard

Special Abilities


Magic Resistant (Ex) A bronze dwarf has a +2 bonus to saving throws against spells and spell-like abilities. It always attempts to make a saving throw against a spell or spell-like ability that allows one, even harmless, and is never considered a willing target.

Pick-Arms (Ex) A bronze dwarf's arms end in pick-shaped appendages. Its slam attacks deal bludgeoning and piercing damage with ×4 critical damage multiplier, and can be used as masterwork miner's tools (the masterwork bonus already included in Profession (miner) skill). Pick-hands ignore up to 8 points of hardness of non-magical, unattended objects made of wood or stone.


A bronze dwarf is animated with a spirit of a deceased dwarf of low standing. Those constructs are mainly used for mining and some basic unskilled work that requires strength, endurance, and resilience.

Iron Dwarf

This is a  six feet tall figurine of a dwarf made out of iron, with a hammer-like hands. It is adorned with polished silver details.


CR 5; XP 1,600

LN Medium Construct
Init +0; Senses darkvision 120 ft.; Perception +2

Defense

AC 18, touch 10, flat-footed 18 (+8 natural)
hp 53 (6d10+20)
Fort +2, Ref +2, Will +4; +4 to saving throws against spells and spell-like abilities
Defensive Abilities magic resistant; DR 5/adamantine; Immune construct traits; Resist cold 20, fire 20

Offense
Speed 15 ft.
Melee 2 slams +10 (1d8+4)
Special Attacks hammer-hands, iron overseer, sledge-strike

Statistics
Str 18, Dex 10, Con —, Int 11, Wis 15, Cha 11
Base Atk +6; CMB +10; CMD 20 (24 vs. bull-rush or trip)
Feats Power Attack, Skill Focus (Craft [smithing]), Vital Strike
Skills Craft (smithing) +11, Knowledge (engineering) +6
Languages understands Dwarven

Ecology
Environment underground
Organization single, pair, single iron dwarf commanding a squad of bronze dwarves or two to four iron dwarves leading a platoon
Treasure standard

Special Abilities


Magic Resistant (Ex) An iron dwarf has a +4 bonus to saving throws against spells and spell-like abilities. It always attempts to make a saving throw against a spell or spell-like ability that allows one, even harmless, and is never considered a willing target.

Hammer-Hands (Ex) An iron dwarf's arms can be used as masterwork smith's tools (the masterwork bonus already included in Craft (smith) skill).

Iron Overseer (Su) An iron dwarf may take a swift action to silently coordinate actions of bronze dwarves within 60 feet, granting them +1 competence bonus to attack and weapon damage rolls, saving throws, and skill checks until the start of his following turn.

Sledge Strike (Ex) When an iron dwarf hits a single target with both hands in the same turn, the target suffers 1d6 points of sonic damage and becomes staggered for 1 round. A successful Fortitude saving throw (DC 17) prevents being staggered. The saving throw DC is Strength-based.


Iron dwarves are powered by spirits of skilled workers and are used for particularly demanding smithing and metallurgy work, often accompanied by groups of bronze dwarves, and an occasional dwarven artisan.


Mithril Dwarf

This is an eight feet tall figurine of a stocky dwarf made out of mithril. It has golden beard, golden eyes, and various other golden details, and are covered in runic markings.


CR 8; XP 1,600

LN Large Construct
Init +4; Senses darkvision 120 ft.; Perception +2

Defense

AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)
hp 96 (12d10+30)
Fort +6, Ref +6, Will +9; +6 to saving throws against spells and spell-like abilities
Defensive Abilities magic resistant; DR 10/adamantine; Immune construct traits; Resist cold 30, fire 30

Offense
Speed 15 ft.
Melee 2 slams +17 (2d6+6)
Special Attacks mithril overseer, thunder bellow

Statistics
Str 22, Dex 10, Con —, Int 15, Wis 17, Cha 15
Base Atk +12; CMB +19; CMD 29 (33 vs. bull-rush or trip)
Feats Breadth Of Experience, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Appraise +14, Diplomacy +15, Knowledge (all) +10, Perception +15, Profession (all) +5, Sense Motive +15
Languages Dwarven
SQ lore, mending touch 6d6 (8/day)

Ecology
Environment underground
Organization single, often with retinue to two to four iron dwarves, and possibly a full platoon of bronze dwarves
Treasure standard

Special Abilities


Lore (Ex) A mithril dwarf adds half its HD as a bonus to all Knowledge checks and can take 10 on any Knowledge checks.

Magic Resistant (Ex) A mithril dwarf has a +6 bonus to saving throws against spells and spell-like abilities. It always attempts to make a saving throw against a spell or spell-like ability that allows one, even harmless, and is never considered a willing target.

Mending Touch (Su) A mithril dwarf can repair 1d6 points of damage per two HD to the touched construct or object. Using this ability is usually a standard action, though the mithril dwarf can use it on itself with a swift action. A mithril dwarf can use this ability once per day per two HD plus its Intelligence modifier.

Mithril Overseer (Su) A mithril dwarf may take a swift action to silently coordinate actions of iron and bronze dwarves within 60 feet, granting them +1 competence bonus to attack and weapon damage rolls, saving throws, and skill checks until the start of his following turn. This bonus stacks with iron overseer ability.

Thunder Bellow (Su) A mithril dwarf can expel a roaring concussion blast, dealing 10d6 points of sonic damage in a 30 ft.-long cone to creatures and rigid objects, and deafening for 1d4 rounds. A successful Fortitude saving throw (DC 18) halves the damage and prevents deafening. A mithril dwarf has to spend three move actions inhaling air before it can use thunder bellow again. The saving throw DC is Charisma-based.


Whereas lesser metal dwarves are powered with single spirit each, mithril dwarves made with mixed ashes of multiple respected sages and elders, to provide other metal dwarves with direction, and living dwarves with counsel.


Variants And Other Metal Dwarves:
Beyond the three the most common models, there are other types of metal dwarves, though being crafted with much less frequency. Brass dwarves (CR 3) are bronze dwarves with advanced template and acid resistance 10. Steel dwarves (CR 6) are iron dwarves with advanced template and electricity resistance 20. Quicksilver dwarves (CR 9) are mithril dwarves with advanced template and sonic resistance 30. All of those also increase their magic resistant bonus by 1.

Cremated ashes and a spirit of a particularly heroic dwarf can be used to fill an adamantine vessel, creating an adamantine dwarf (CR 11), and ashes of dwarves who died in childhood can be crafted into tin dwarves (CR 1/2), tiny servitors and familiars.

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