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Once this spell is cast, the request for the wish remains hanging until it is fulfilled in some way (including casting an actual wish later), thus making the risk of it being fulfilled in unexpected or undesired way in the future.
Recently, Owen KC Stephens made a not-so-serious post about lesser wishes available here. This opened a flood-gate of even less serious ideas for lesser wish-like spells...
Here you can see a few of my ideas (wishful thinking appeared a few times proposed by different people, this version is mine):
Me Too!
Me Too!
School universal [language-dependent]; Level bard 5, mesmerist 5, occultist 5, psychic 7, skald 5, sorcerer/wizard 7, summoner 5, witch 7
Casting Time 1 immediate action
When someone cast or is granted a wish, you can demand Powers That Be to grant you the same benefits. Roll 1d100:
Make It So!
School enchantment (compulsion) [curse, language-dependent, mind-affecting]; Level bard 4, cleric 6, mesmerist 4, inquisitor 4, psychic 6, skald 4, sorcerer/wizard 6, witch 6
Casting Time 1 immediate action
Components V, S
Range close
Target one creature
Duration until fulfilled, up to 1 year and a day
Saving Throw special; Spell Resistance yes
You can place a geas on a creature that just made a verbal statement of desire or request that compels her to make that statement or desire true. The target has to either take actions that will fulfill that desire or request, or seek ways of doing so, if the statement or request is unlikely or seemingly impossible to complete.
The target is allowed a Will saving throw to negate the effect if the statement or request is explicitly harmful to him or those who are close and dear to him (e.g. someone used an expression of surprise or emotion that does not state actual desire, such as "gods damn me!").
Wishful Thinking
School universal [curse]; Level Any class 0
Casting Time 1 standard action
Components V, S
Range personal
Target caster
Duration permanent
You make a wish and it gets etched in your mind. Whoever reads your thoughts, probes your memories, speaks with your corpse, or summons your spirit after your death, learns of that wish. You can recall that wish easily. As a side effect, it cannot be removed with effects that alter or erase memory without removing the curse first (or fulfilling that wish). You can have only one wishful thinking active at any one time.
Casting Time 1 immediate action
When someone cast or is granted a wish, you can demand Powers That Be to grant you the same benefits. Roll 1d100:
1d100 | Effect |
---|---|
01-10 | You gain the effects of the wish instead of the original recipients. |
11-25 | The effects of the original effect are split between you and the intended recipient(s). |
26-50 | The wish takes full effect for you and the original recipients. |
51-75 | The wish takes full effect for you and the original recipients, though you must pay off the component cost of the wish - either willingly or through expensive coincidences. |
76-90 | You were denied the wish. It works normally for the original recipients. |
91-100 | You gain twisted or reversed effect while it works normally for the original recipients. |
Make It So!
School enchantment (compulsion) [curse, language-dependent, mind-affecting]; Level bard 4, cleric 6, mesmerist 4, inquisitor 4, psychic 6, skald 4, sorcerer/wizard 6, witch 6
Casting Time 1 immediate action
Components V, S
Range close
Target one creature
Duration until fulfilled, up to 1 year and a day
Saving Throw special; Spell Resistance yes
You can place a geas on a creature that just made a verbal statement of desire or request that compels her to make that statement or desire true. The target has to either take actions that will fulfill that desire or request, or seek ways of doing so, if the statement or request is unlikely or seemingly impossible to complete.
The target is allowed a Will saving throw to negate the effect if the statement or request is explicitly harmful to him or those who are close and dear to him (e.g. someone used an expression of surprise or emotion that does not state actual desire, such as "gods damn me!").
Wishful Thinking
School universal [curse]; Level Any class 0
Casting Time 1 standard action
Components V, S
Range personal
Target caster
Duration permanent
You make a wish and it gets etched in your mind. Whoever reads your thoughts, probes your memories, speaks with your corpse, or summons your spirit after your death, learns of that wish. You can recall that wish easily. As a side effect, it cannot be removed with effects that alter or erase memory without removing the curse first (or fulfilling that wish). You can have only one wishful thinking active at any one time.
Wishing Well
School universal [language-dependent]; Level Any class 1
Components V, S, M (1 gold coin)
This spell can produce effects of a wish, maybe. While casting this spell, you utter a desired wish and throw a coin into a well hoping that it will take an effect... Each month the wish remains unfulfilled, there is 1% chance that a supernatural entity will take notice and interest in your wish... Though not necessarily with good intents or execution.
1d100 | Benefactor | |
01–10 | Capricious | The entity fulfills the wish out of boredom or curiosity. It might meddle with lives of those affected by the wish in the future just for fun or consider you (or those who benefited from the wish) its debtors. |
11–30 | Benevolent | Selfless or otherwise good-natured wishes are granted. Selfish, cruel, or otherwise evil wishes are twisted in a way that makes them non-malicious or punishes you for being evil. The benefactor might expect you to use benefits of this wish to help others. |
31–40 | Clueless | The wish is fulfilled by an entity that lacks through understanding of mortal beings and might twist it inadvertently because of missing context, cultural differences, or less than perfect grasp of language. |
41–60 | Fickle | The entity lacks the power to produce a true wish. Instead, it takes whatever action it can to attempt to make the wish true, bestows a dream of the wish being fulfilled, or creates a suggestion or phantasm that makes you deluded the wish was granted. |
61–70 | Scheming | The wish granted is part of a greater scheme and made in a way that fits that plan. |
71–90 | Malevolent | Selfish, cruel, or otherwise evil wishes are fulfilled. Good-natured wishes are twisted. The entity considers you its debtor. |
91–100 | Contradictory | The entity produces effects reverse to the wording or intent of the wish |
Once this spell is cast, the request for the wish remains hanging until it is fulfilled in some way (including casting an actual wish later), thus making the risk of it being fulfilled in unexpected or undesired way in the future.
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