Monster: Elbow Hag

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Hag, Elbow

This is a tiny, rather plump but attractive woman with a wide grin and iron nails.

CR 2; XP 600

CE Tiny Monstrous Humanoid
Init +6; Senses darkvision 60 ft.; Perception +10


AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 22 (3d10+6)
Fort +3, Ref +5, Will +5

Speed 20 ft.
Melee 2 claws +3 (1d3–1), bite +3 (1d3–1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks hexing eye, hexing hand, hexing voice

Str 8, Dex 14, Con 14, Int 15, Wis 15, Cha 15
Base Atk +3; CMB +3; CMD 12
Feats Alertness, Improved Initiative
Skills Heal +8, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +10, Sense Motive +4, Spellcraft +8, Stealth +10
Language Aklo, Common, Giant
SQ hag-wise

Environment temperate forests and hills
Organization solitary or lesser coven (3 elbow hags)
Treasure standard

Special Abilities

Coven Aid (Su) While an elbow hag does not count as a full-member of other hags' coven, it can aid an existing coven, increasing its caster level by 1. Three elbow hags can form a lesser coven of their own, with animate dead, blight (3rd spell level, DC 15), clairaudience/ clairvoyance, suggestion (2nd spell level, DC 14), and speak with dead spell-like abilities functioning at CL 5th. Additionally, an elbow hag can choose to provide her master with a +1 bonus to skill checks made to perform an occult ritual, though she suffers effects of the backlash together with her master if she does so.

Hag-Wise (Ex) An elbow hag treats Heal, Knowledge (all), and Spellcraft as class skills.

Hexing Eye (Su) An elbow hag can place a minor curse on a creature within 30 feet as a swift action. For 1 round, the victim suffers –2 penalty to one of the following (hag's choice): attack rolls, AC, saving throws, ability checks, or skill checks. This is a mind-affecting and curse effect. A creature can be affected with this ability once per day.

Hexing Hand (Su) An elbow hag can touch a creature as a standard action to heal it for 1d4+1 points of damage or daze it for 1 round (Will save, DC 13 negates). A creature can be affected by this ability once per day.

Hexing Voice (Su) An elbow hag can influence a creature within 30 feet that can hear it with her voice as a standard action. On a failed Will saving throw (DC 13), the creature is either fascinated or shaken for 1 minute. A creature with Intelligence of 2 or less can be made hostile toward single creature or toward everyone instead. An elbow hag can choose to not be seen by the affected creature while this effect last, as if she was using invisibility. This is a mind-affecting sonic effect. A creature can be affected by this ability once per day.

Elbow hags owe their name to their height (a single elbow of length). They are the smallest and the weakest among their unpleasant kin, though no less arrogant, cruel, and selfish. Elbow hags delight in prodding young and old people into acts of debauchery and malice, though they prefer to avoid inciting violence that could turn against them.

Like other hags, elbow hags are greedy, gluttonous, lustful, envious, and sadistic, though more often they inspire inflicting pain than inflicting it themselves. They are generally mouthy, particularly loving to berate everyone, particularly when not fearing potential backlash. They are also vain, lashing against slights and disrespects, though they have no dignity—they will cajole and beg for life and mercy if they will believe they are under threat or serious duress, and then in mere moments switch to insulting those who showed them mercy.

Elbow hags can bond as a familiar to a spellcaster with Improved Familiar and 7 or more caster levels, and any chaotic or evil alignment (or any changeling or giant, regardless of alignment). They are condescending, caring, overbearing, and dotting companions, particularly toward changelings. They will berate their masters for slightest failures, advise to take the exaggerated vengeance for any perceived slights, and will cheer all selfish or sadistic acts.

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