The Queen In Ruby With The Emerald Eyes
A short but shapely woman, with raven-black hair. Her body is completely covered in a translucent ruby shell, except for a white mask that conceals her face.
CR 7; XP 3,200
CN Medium Fey
Init +6; Senses low-light vision; Perception +25
AC 20, touch 16, flat-footed 18 (+4 armor, +4 deflection, +2 Dex)
hp 88 (16d6+32)
Fort +7, Ref +10, Will +10
Defensive Abilities mistress of the palace, ruby raiment; Immune charm, emotion, pain; SR 18
Speed 30 ft.
Melee touch of red glass +8 melee touch (2d6 bleed)
Spell-Like Abilities (CL 16th, concentration +20)
At Will—command (DC 15), dancing lights, dispel magic, glitterdust (DC 16), light, magic missile, prestidigitation, word of recall (her palace)
3/day—quickened command (DC 15), quickened dispel magic, quickened glitterdust (DC 16), maximized magic missile
Str 10, Dex 14, Con 14, Int 16, Wis 14, Cha 18
Base Atk +8; CMB +8; CMD 32
Feats Alertness, Defensive Combat Training, Improved Initiative, Maximize Spell-Like Ability (magic missile), Quicken Spell-Like Ability (command), Quicken Spell-Like Ability (dispel magic), Quicken Spell-Like Ability (glitterdust), Skill Focus (Spellcraft)
Skills Bluff +23, Diplomacy +23, Knowledge (arcana) +19, Knowledge (nature) +22, Knowledge (nobility) +19, Knowledge (planes) +19, Perception +25, Sense Motive +25, Spellcraft +25
Language Aklo, Celestial, Common, Draconic, Giant, Sylvan
SQ mistress of the rituals
Mistress Of The Palace (Ex and Su) The Queen In Ruby existence is bound to her palace. If she is reduced below 0 hit points, her ruby raiment explodes as her body and the palace discorporate and reform elsewhere in the Otherworld in 1d10 days. The only way to destroy her is to anchor her palace to its current location with potent magic, such as obscure occult ritual, or wish, preventing its discorporation on her demise. The Queen always knows her way around her palace, even after it was reshaped, and the location of her courtiers, kalophages, and her Champion within its borders. She can command food and drink to appear on tables spread around the palace and doors to open and close as she wishes. The palace keeps itself modestly clean of filth and sewage, though other services have to be performed by her courtiers.
Mistress Of The Rituals (Ex) The Queen In Ruby has hoarded and mastered many occult rituals. She has +4 bonus to skill checks while performing occult rituals due to her caster level. Her palace is a nexus for a 6th level ley line, giving her another +3 bonus while performing occult rituals if she spends three extra hours to tap its power. She is known to be able to create more kalophages, send creatures to the material plane from her palace, reshape and move her palace to different locations in the Otherworld unclaimed by other fey lords and ladies, house spirits of dead mortals within bodies of her courtiers, and turn oaths and pacts into magically binding compulsions. She certainly can invoke other grand magics with her rituals.
Ruby Raiment (Sp) The Queen In Ruby is covered in a constant mage armor effect that takes the form of a ruby sheath over her body. If ruby raiment is dispelled, disjoined or otherwise suppressed, it shatters into a rain of ruby shards bestowing vulnerability to force for 24 hours to anyone within 30 feet and the Queen herself reverts to her true, incorporeal form, gaining incorporeal defensive quality and incorporeal subtype until the raiment reforms (which takes 1d4+1 rounds normally, unless suppressed with a longer lasting effect).
Touch Of Red Glass (Su) The Queen's touch can open wounds that turn flowing blood into shards of red glass inflicting 2d6 points of bleed damage per round. As long as the bleed effect persist, the victim's moving speed is halved. A creature dropped to 0 or less hit points by this bleeding becomes trapped in a column of red glass, paralyzed but conscious and stable if the damage didn't kill it. The trapped creature does not need to breathe, eat, or drink, and doesn't age. Freeing the creature requires break enchantment (DC 18), dispel magic (DC 18), freedom, shatter, or stone to flesh effect, or breaking the column by inflicting 10 points of damage, but the trapped victim takes the same damage. Once freed, the victim returns to dying condition, depending on its current hit points.
The Queen In Ruby With The Emerald Eyes is the mistress of a palace hidden somewhere in the Otherworld. She commands unquestioning loyalty of her Champion, capricious services of kalophages, and keeps vessels of kalophages' victims as her pliant courtiers.
She is callous and uncaring towards anyone, desiring love and companionship but offering none in return, occasionally keeping a mortal retainer or two before she lets her kalophages feed on them and make them join the rank of her listless courtiers.
Essentially, she is an intangible spirit wearing a ruby shell, incapable of mortal intimacy and mortal feelings, with only limited understanding of either. Her existence is one of mimicry of courtly custom twisted by her inhuman nature. Additionally, unlike many other fey lords and ladies, her own powers are very limited, relying instead on tapping the source of her own existence indirectly, through exquisite and obscure rituals.
A few scholars of the Otherworld implied that she might be an impostor or an usurper, not a true fey lady, who hijacked the powers of the palace with occult rituals. None of those who dared to say it in her presence are still around to confirm, rescind, or amend their opinions.