Fantasy NPC: Drakon Demiurgos Kosmon

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Drakon Demiurgos Kosmon

A bipedal anthropomorphic dragon with hide of dark grey and black.

CR 1; XP 400
N Medium Dragon
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +2

AC 12, touch 10, flat-footed 12 (+2 natural)
hp 13 (2d12)
Fort +3, Ref +3, Will +5
Defensive Abilities environmental adaptation, rejuvenation, unrestrained creation; Immune paralysis, starvation, thirst; SR 16
Weakness susceptible to sleep

Speed 30 ft., fly 30 ft. (average)
Melee 2 claws +2 (1d4)

Str 10, Dex 10, Con 10, Int 19, Wis 15, Cha 13
Base Atk +2; CMB +2; CMD 12
Feats Hover
Skills Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Profession (writer) +5; Racial Modifiers +10 bonus to Knowledge checks made to identify creatures and discern their weakness and strengths
Language Aklo, Common, Draconic, Giant, Sylvan; tongues
SQ create worlds, seed species, sleep through, starflight

Create Worlds (Sp) Drakon Demiurgos can create a rift leading to a newly formed pocket demiplane spending 1d4 hours in concentration. He can make a Knowledge (geography) check to determine the general physical features of the started demiplane, Knowledge (nature) to determine primary weather conditions, or Knowledge (planes) to set overall cosmological conditions, with the check result of 15 setting single vague quality, with one additional quality determined for every 5 points above 15. Once created, the new demiplane slowly expands and shapes itself around the defining conditions, independently of Drakon Demiurgos will, intent, or attention, though it takes years or centuries for most changes. The newly created demiplane remains anchored to the point where it was created, with a passage taking form of a visible rift or portal, or concealed as a natural feature corresponding to the demiplane's dominant feature (such as via burrow under the roots of a large tree for a forest-themed demiplane).

Environmental Adaptation (Ex) Drakon Demiurgos can adapt to natural conditions of a planet, plane, or interplanetary void in 1d4 rounds, and breathe the local natural atmosphere.

Rejuvenate (Su) When killed, Drakon Demiurgos reforms on a random demiplane of his creations somewhere in the universe after 1d10 years. 

Seed Species (Sp) Drakon Demiurgos can prod a newly created demiplane into forming new creatures that will evolve as the demiplane expands, though it might take years, centuries, or even millennia before the desired species emerge—with higher CR creatures usually taking much longer time to develop. Drakon Demiurgos can predetermine or more traits of the incoming species and make a Knowledge check of the type associated with the species type (arcana, dungeoneering, nature, local, planes, or religion). The seeded species will show one of the desired traits with the check result of 15, plus one additional trait per 5 rolled above 15. It will also posses other traits determined by conditions of the demiplane, circumstances of its evolution, interferences by outside forces, presence of other developing species and blind chance. Other creature species will also emerge on the expanding demiplane, to fill available ecological niches and provide the basic ecosystem capable of sustaining the seeded species. Creatures created by this ability, directly or indirectly will have attitude of indifferent at worst to Drakon Demiurgos Kosmon, unless he provokes them in any way. Many of them will simply ignore him when he moves past them, regardless of their aggressiveness and typical behavior.

Sleep Through (Ex) Drakon Demiurgos can hibernate for extended periods of time, typically while travelling between worlds, when bored, or waiting for development of particularly promising demiplane and its denizens.

Starflight (Ex) Drakon Demiurgos can travel between worlds. Intersystem trips usually take 3d20 months, while moving between different planetary systems typically takes 3d20 years. Drakon Demiurgos ability to navigate between stars is rather erratic, though.

Susceptible To Sleep (Ex) While Drakon Demiurgos like other dragons cannot be forced to sleep, any sleep-causing effects used on him make him drowsy and staggered for their duration.

Unrestrained Creation (Ex) Drakon Demiurgos cannot be charmed, coerced, compelled, forced, or threatened into using his creative powers, not even by gods, though he gladly accept innovative ideas for new creations—with no warranty that he'll use them anytime soon.

Drakon Demiurgos Kosmon, is a travelling oddity—a mostly harmless entity wielding cosmic power of creating new (if tiny at their inception) worlds and new species seemingly at will (if erratically and with limited finesse). Not really interested in extended social interaction, unless exchanging thoughts and ideas about worlds and creatures, he shows strong interest in learning about strange entities and natural wonders, as well, as unusually ecosystems. He certainly seems to be fed up with humans and other common humanoids, sometimes blatantly examining encountered specimens for atypical features only to exclaim things such as "Oh, great! Another base line homo sapiens...", "You're sure that you don't hide some interesting features under that clothing? No? Ah, well, maybe the other one?" or "Two sexes, live-birth mammalian? Done it to death. Pass...". He shows a degree of protectiveness for his creations, even if they failed to evolve interesting and unusual traits.

Drakon Demiurgos often carries with him notes regarding his past and future creations, though he is prone to misplacing them or losing them to environmental damage.

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