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Spectral Kitten Swarm
A tangle of ghostly kittens leaping, skittering, and hovering in air.
CR 6; XP 2,400
CE Tiny Undead (incorporeal, swarm)
Init +8; Senses darkvision 60 ft.; Perception +20
Defense
AC 18, touch 18, flat-footed 13 (+1 deflection, +4 Dex, +1 dodge, +2 size)
hp 66 (12d8+12)
Fort +5, Ref +8, Will +9
Defensive Abilities incorporeal, swarm; Immunities undead traits
Weakness attracted to light
Offense
Speed fly 30 ft. (perfect)
Melee swarm (3d6 plus clumsiness)
Space 10 ft.; Reach 0 ft.
Special Attacks clumsiness (DC 16)
Statistics
Str —, Dex 18, Con —, Int 2, Wis 13, Cha 13
Base Atk +7; CMB —; CMD —
Feats Dodge, Improved Initiative, Mobility, Skill Focus (Fly), Skill Focus (Perception), Skill Focus (Stealth)
Skills Fly +19, Perception +20, Stealth +15
SQ poltergeist passing
Ecology
Environment ruins
Organization solitary, pair, box (3—10)
Treasure incidental
Special Abilities
Attracted To Light A spectral kitten swarm is attracted by any magical light and pattern effects it notices, moving to approach the center of the effect, and becoming fascinated when within 10 feet of it. They also aggressively pursue magical light or patterns, with 50% chance they will move toward the source of the effect instead of along it.
Clumsiness (Su) Any sapient creature damaged by a spectral kitten swarm that fails a Will saving throw (DC 16) is staggered and suffers —4 penalty to Dexterity and Perception checks until the end of its following turn. The saving throw DC is Charisma-based.
Poltergeist Passing (Su) Despite their incorporeal state, a swarm of spectral kittens generates psychokinetic force as it moves, pushing, pulling, biting, and breaking unattended objects weighing 5 or less pounds wherever it passes (or heavier if they are put in unstable position). It does not damage magical objects but makes them fall off the tables, desks, and other high placed locations.
Spectral kittens are cute, capricious, immaterial, disorderly, murderous little furballs. They are very inquisitive and playfully cruel, often giving their victims a moment of respite while pursuing another prey for a moment only to reemerge from a wall or ceiling and haunt the initial target. They also seem to be very fond of throwing things from heights to the ground.
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