A really big spider hangs on the wall, attended by two cobweb-wrapped figures.
CR 7; XP 3,200
CN Large Fey
Init +5; Senses low-light vision, tremorsense 60 ft.; Perception +23
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 90 (12d6+48)
Fort +10, Ref +9, Will +10
DR 5/cold iron
Speed 30 ft., climb 30 ft.
Melee bite +13 (2d6+12 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks poison
Spell-Like Abilities (CL 12th, concentration +14)
At will—web (4th level, DC 16), web bolt (4th level, DC 16), web shelter
Str 26, Dex 14, Con 18, Int 15, Wis 15, Cha 15
Base Atk +6; CMB +15; CMD 26 (38 vs. trip)
Feats Alertness, Great Fortitude, Improved Initiative, Skill Focus (Heal), Skill Focus (Stealth), Vital Strike
Skills Climb +16, Craft (weaving) +17, Heal +20, Knowledge (arcana) +14, Knowledge (nature) +17, Perception +23, Sense Motive +23, Stealth +18, Use Magic Device +17
Language Aklo, Common, Gnome, Sylvan; telepathy 100 feet.
SQ surgery, webmantle dolls
Stitch-Weaver Poison (Ex) Bite—injury; save Fort DC 20, frequency 1/minute for 10 minutes, effect fatigued for 1 minute, cure 1 save. As a side effect, a creature that is fatigued by the poison is seriously numbed, gaining +4 bonus to saving throws against pain effects. Creature that fails all ten saves is rendered unconscious for 1 hour.
Surgery (Ex) Stitch-Weaver can peform a hour-long surgery on a helpless subject (usually rendered unconscious with a hefty dose of herbal drugs or alcohol) to heal 1d4 points of ability damage, convert 1 point of ability drain into 2d6 points of ability damage. The subject wakes up with 1 hit point and remains exhausted for a day, and fatigued for 1d6 following days.
Webmantle Dolls (Su) The two attendants of Stitch-Weaver are under telepathic direction following orders listlessly. Stitch-Weaver can also control them directly using own skills through their bodies. One of them has Craft (alchemy) with +10 total bonus and the other has Profession (herbalism) at +10.
Stitch-Weaver is the Othertown's resident healer, though she is secretive, unpredictable, capricious, and often switches between long periods of brooding, and short bouts of energy and occasionally dangerous enthusiasm. She sometimes offers her services for participation in "small experiments", often involving being hurt (and possibly poisoned, infected, or infested) by exotic beasts or consuming potentially harmful plants. The rumors that she occasionally eats her patients are probably only rumors, though.
Stitch-Weaver lives in a two store building, though the second level is only accessible by climbing strands of webs, as there are no stairs. The interior is dark, full of cobwebs where Stitch-Weaver grows medicine molds, old cabinets still containing various trinkets, books, and expired medicines of the Othertown's previous medical practitioner.