2019-01-20

Monster: Trashpile Animate

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Animate, Trashpile
A pile of broken planks, crushed bricks, pebbles, and other, less recognizable trash.

CR 3; XP 800
N Medium Construct (animate)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

Defense
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 31 (2d10+20)
Fort +0, Ref +0, Will +0
Defensive Abilities amorphous, hardness 5, lumbering; Immune construct traits

Offense
Speed 15 ft.
Melee Slam +6 (2d4+6 plus push and trip)
Special Attack push (slam, 5 ft.), trip (slam)

Statistics
Str 18, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB +6; CMD 16
Skills Stealth +0 (+10 within debris and trash)
SQ garbage-camo

Ecology
Environment any urban
Organization solitary, pair, or dumpster (3–10)
Treasure incidental

Garbage-Camo (Ex) Being an animated pile of trash, trashpile animates have no problems with hiding among debris and litter. They gain +10 racial bonus to Stealth checks when surrounded by garbage. They can take 20 on Stealth checks when motionless.

Lumbering (Ex) Trashpile animates are slow but hard to stop, ignoring difficult terrain. They are also immune to slow and injuries that would reduce their speed.


Animates are constructs that form spontaneously out of ambient magic and whatever was exposed to it. Trashpile animates are, as their name implies, animated piles of whatever solid trash was imbued with magic. They roam ruins and cellars, and even crumbling streets of old magical metropolises. While they are mindless, they mimic vermin behavior to a degree, scrounging for more material—occasionally creating debris by destroying still functional edifices—and lashing violently against those who interfere with them. Their mere presence seems to seep enough ambient magic to slowly turn surrounding trash into more of them. The more animates exist within the region, the faster the process becomes.

Variants:

Slag (CR +1): Gain 2 HD, +2 natural armor, burn special attack (1d4, DC 14 for Medium trashpile animate), Ability Focus (burn) and Improved Natural Attack (slam) as bonus feats. AC 17; 42 hp; Fort +1; Ref +1; Will +1; Atk +8 (2d6+6 plus 1d4 fire).

Smelly (CR +1): Gain 2 HD, +2 natural armor, stench special attack (DC 14 for Medium trashpile animate, 1d4 minutes), Ability Focus (stench) and Improved Natural Attack (slam) as bonus feats. AC 17; 42 hp; Fort +1; Ref +1; Will +1; Atk +8 (2d6+6 plus push and trip).

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