2019-04-21

Fantasy NPC: The King Eternal In Green

You can now support Shaper Of Worlds on Patreon.

The King Eternal In Green

A burly, hairy figure resembling an anthropomorphic bear with a pair of ram horns, wearing green robes woven of living vines and mosses.

CR 12/MR 10; XP 19,200
N Large Fey (mythic)
Init +18; Senses low-light vision, scent, see invisiblePerception +28

Defense
AC 27, touch 13, flat-footed 23 (+4 Dex, +14 natural, –1 size)
hp 162 (12d6+60 plus 60); fast healing 10
Fort +11, Ref +14, Will +15
Defensive Abilities eternal rule; DR 10/cold iron and epic; Immune death, disease, poison; Resist acid 20, cold 20, electricity 20, fire 20; SR 31

Offense
Speed 40 ft.
Melee 2 claws +20 (1d6+15), gore +20 (1d8+15)
Special Attacks amazing initiative, legendary entity, mythic magic 3/day, mythic power (12/day, surge +1d12), mythic saving throws, unstoppable
Spell-Like Abilities (CL 16th, concentration +21)
Constant—endure elements, greater magic fang, see invisible, speak with animals, speak with plants
At Will—bless plantscommune with birds, plane shift (between the material plane and the fey Otherworld only), tree stride
3/day—bestow curse (DC 19), break enchantmentcommune with naturegeasharm (DC 21), heal, regenerationreincarnationrestoration

Statistics
Str 32, Dex 18, Con 20, Int 21, Wis 25, Cha 21
Base Atk +6; CMB +18; CMD 32
Feats AlertnessM, Combat Reflexes, Extra Mythic Power, Great FortitudeM, Improved Initiative, Lightning ReflexesM, Nimble MovesM
Skills Handle Animal +17, Heal +19, Knowledge (arcana) +17, Knowledge (geography) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (planes) +17, Perception +28, Sense Motive +28, Stealth +15, Survival +19
Language Aquan, Auran, Common, Sylvan, Terran; speak with animals, speak with plants
SQ power over life and death

Eternal Rule (Su) The King Eternal In Green can be killed, but he returns to life every spring. The only way to keep him dead is to prevent the spring from occurring, or binding his spirit while he remains in the Underworld with chains of mythical power.

Mythic Abilities (Ex and Su) The King Eternal In Green adds its mythic rank to its initiative bonus, can spend a use of mythic power to gain one additional standard action on its turn, spend a use of mythic power up to three times each day to make a spell-like ability activated act as a mythic version of the spell used. When he succeeds a saving throw against an effect from a non-mythic source, he suffers no effects whatsoever. At the start of the turn, he can spend a use of mythic power to immediately remove one of the following conditions: bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. He also regains one use of his mythic power each hour, in addition to regaining all of them each day.

Power Over Life And Death (Su) The King Eternal In Green can spend one or more uses of his mythic power to ignore some of the restrictions of his reincarnate spell-like ability. Each of this options costs one mythic use. He can forcibly revive a creature that is not willing. He can revive a creature using the name, without having to access the corpse. He can revive creature that died more than one week ago (but no more than a year and a day ago). He can reincarnate subject as an awakened animal, plant, or vermin fitting the local environment and the subject's personality.


The King Eternal In Green is an ancient spirit of life, death, and rebirth, bound to the prehistoric forests and cycles of nature. He cares little for mortal beings, though he can be cajoled, pleaded, and bargained with, in return for a reluctant use of his healing and revival powers—he usually demands payment in the form of performing tasks that are mythic in their scope. Occasionally, he shows mercy and helps those in need out of sympathy, though those are rare occurrences.

No comments:

Post a Comment