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Lord Harraman Ridh, Baron Of Ridh-Arath
An elderly gentleman with graying hair, well-kept goatee and a trimmed mustache. He wears a silver chain around his neck, and a fine crimson mantle over a noble attire.
CR 9; XP 6,400
LE Medium Monstrous Humanoid
Init +6; Senses darkvision 60 ft.; Perception +22
Defense
AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +4 natural)
hp 109 (8d10+5d8+39)
Fort +9, Ref +10, Will +13
Immune curse, disease, poison; SR 20
Offense
Speed 20 ft. (30 ft. without armor)
Melee +1 greatsword +16/+11/+6 (2d6+7/19–20) or 2 claws +18 (1d6+7 plus curse-sting) and bite +18 (2d6+7 plus curse-bite)
Ranged +1 mighty composite longbow +14/+9/+4 (1d8+5/×3)
Special Attacks cursed bite, cursed sting
Spell-Like Abilities (CL 13th, concentration +16)
Constant—greater magic fang
Statistics
Str 18, Dex 14, Con 16, Int 15, Wis 15, Cha 17
Base Atk +11; CMB +15; CMD 27
Feats Alertness, Combat Reflexes, Dirty Fighting, Great Fortitude, Improved Disarm, Improved Initiative, Improved Trip
Skills Diplomacy +19, Intimidate +19, Knowledge (arcana) +18, Knowledge (nobility) +18, Perception +22, Sense Motive +22
Language Common, Duk, Giant, Goblin
SQ true form
Curse-Bite (Su) When Lord Harraman bites a creature, he can attempt to transfer a spell or spell-like ability currently affecting him to his victim. He needs to succeed a check with +13 bonus against DC of 11+caster level of the effect transferred, as if he was using greater dispel magic.
Curse-Sting (Su) When Lord Harraman hits a creature with his claw attack, he can attempt to steal a beneficial spell or spell-like effect currently affecting the victim for oneself. He needs to succeed a check with +13 bonus against DC of 11+caster level of the effect stolen, as if he was using greater dispel magic.
True Form (Su) After the sunset, Lord Harraman, reverts to his true form of an ugly monstrous humanoid with gray skin, black hair, fanged maw, and clawed appendages and remains in that form until sunrise. Lord Harraman can delay the transformation, but for each hour spent in human guise, he needs to spend a day in his unmasked form. He can accumulate a debt of seven hours in this way, before he can no longer retain human shape. Once he passes that limit he immediately transforms and can't return to human form until he spends seven days in monstrous shape. Otherwise, he can pay off the accumulated debt at his choosing—and he does whatever he can to avoid accumulating too many hours in human form in this way, saving this ability for moments when it is absolutely necessary.
Notable Gear +1 glamered breastplate, +1 greatsword, +1 mighty composite longbow, +1 cloak of resistance, supply of healing potions, an occasional potion of disguise other just in case.
Lord Harraman Ridh is the current baron of Ridh-Arath and a distant relative to Amedek family that rules Duk-Arath. He is well know for his stern but just rule, and his certain peculiarities, manifesting as a number of religious vows sworn across his long life, particularly after the tragic death of his beloved wife, many years ago. He forswore many pleasures of life, including participation in feasts (he occasionally organizes some for infrequent visitors, though he never remains past the sunset), and many other activities that he deems frivolous.
The truth is much darker, as Lord Harraman Ridh's mother was a powerful hag and he inherited part of her monstrous nature. During the day he wears human shape without problems but at night he turns into a hag-like entity, though mostly lacking his mothers magical abilities. He also inherited her ruthless nature and disdain for humans, but he hides those well, knowing he would not be able to hold his position if he revealed himself. All of his religious vows are really just a ways to avoid exposing oneself, without any conviction behind them. He does care for his domain, he is just much less concerned with its individual denizens than he pretends to be.
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