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Mrra-T'loq, The First Princess Of The Crossriver Marshes
On the top of a large mantis stands a frogfolk wearing a sort of dress woven out of swamp vines, scales, and strands of spider-slik. Both her green and blue skin and the chitin armor of her mount are covered with red and orange tribal markings, and she carries a spear adorned with matching feathers.
CR 7; XP 3,200
Female grippli bard 4/verminous hunter 4
NG Medium Humanoid (grippli)
Init +3; Senses darkvision 60 ft., Perception +13
Defense
AC 22, touch 14, flat-footed 19 (+5 armor, +3 Dex, +3 shield, +1 size)
hp 47 (8d8+8)
Fort +6, Ref +11, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed 30 ft., climb 20 ft.
Melee +1 spear +11/+6 (1d6+2, ×3)
Ranged javelin +10/+5 (1d4+1)
Special Attacks bardic performance (12 rounds/day, countersong, distraction, fascinate, inspire courage +1, inspire competence +2)
Bard Spells (CL 4th, concentration +6)
2nd (2/day)—path of glory, share memory (DC 14)
1st (4/day)—cure light wounds, expeditious retreat, vanish, ventriloquism (DC 13)
0 (at will)—detect magic, mage hand, prestidigitation, resistance, sift, spark
Hunter Spells (CL 4th, concentration +6)
2nd (2/day)—aggressive thundercloud (DC 14), barkskin
1st (4/day)—air bubble, commune with amphibians (like commune with birds but consults local amphibians), good berry, magic fang
0 (at will)—detect poison, guidance, know direction, light, purify food and drink, stabilize
Statistics
Str 13, Dex 16, Con 12, Int 13, Wis 14, Cha 14
Base Atk +6; CMB +6; CMD 19
Feats Boon Companion, OutflankB, Power Attack, Spear-Dance, Vermin-Tamer
Skills Acrobatics +14, Bluff +13, Climb +13, Diplomacy +6, Handle Animal +13, Knowledge (nature) +7, Knowledge (other) +3, Linguistics +5, Perception +13, Perform (sing) +13, Ride +14, Sense Motive +13, Survival +13, Swim +8
Language Common, Grippli, Boggard, Duk
SQ bardic knowledge +2, improved empathic link, teamwork feat (1 choice of teamwork feat, changable 2/day, shared with companion), track +2, vermin companion (Large mantis), vermin empathy +6, vermin focus (4 minutes/day), versatile performance (sing)
Notable Gear +1 spear, +2 studded leather, +1 large leather shield, +1 studded leather barding for her Valiant Steed.
Mrra-T'loq was a capable hunter and her tribe's memory before she met and befriended a tall, skin-changing hairyfolk from beyond the marshes bearing the exotic name of Skela Tur Veir-Barrin. From her new friend, Mrra-T'loq learned of hairyfolk beyond the marshes and their customs. One amused her particularly, prompting her to call herself "the princess of the Crossriver Marshes"... Now Mrra-T'loq has to deal with neighbors and outsiders in the name of her tribe...
Her Valiant Steed, is a giant mantis vermin companion. It has AC 25, 45 hp, Fort +7, Ref +8, Will +3, Atk 2 claws +9 (1d6+5 plus grab), Str 20, Dex 16, Con 14, Int —, Wis 12, Cha 7, CMB +11 (+15 grapple), CMD 24. When it successfully grapples a foe, it can make an additional attack with its mandibles (+4, 1d6+2). It can make a full attack in a surprise turn. It has Outflank and one another teamwork feat shared by Mrra-T'loq through her teamwork feat ability.
New Feat: Spear-Dancer
You can fight with spears with great agility and versatility.
Benefit: You can use Dexterity instead of Strength when you make attack rolls with a spear of any sort. You can wield two-handed spears in one hand.
New Feat: Vermin-Tamer
You have greater influence over vermin than most.
Benefit: You can use Handle Animal skill (with –4 penalty) and harmless mind-affecting effects on vermin.
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