2019-10-13

Monster: Scorpiterr

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Scorpiterr
A giant scorpion with a skeletal upper body with arms and heads at the end of its tail.

CR 14; XP 34,800
LE Huge Undead
Init +10; Senses darkvision 60 ft., lifesense, true seeingPerception +29
Aura desecration (60 ft.)

Defense
AC 29, touch 19, flat-footed 23 (+5 deflection, +6 Dex, +10 natural, –2 size)
hp 199 (21d8+105)
Fort +12, Ref +13, Will +17
Defensive Abilities channel resistance +4; DR 10/bludgeoning and magic; Resist cold 30, fire 30; Immune undead traits

Offense
Speed 40 ft., climb 20 ft.
Melee 2 claws +20 (2d6+6), bite +19 (1d4+6)
Space 15 ft.; Reach 10 ft. (15 ft. with death stinger)
Special Attacks death stinger
Spell-Like Abilities (CL 21st, concentration +26)
Constant—shield of faith, tongues, true seeing
At Will—bestow curse (DC 18), create undead, dispel evil (DC 20), inflict critical wounds (DC 19), speak with dead (DC 18)
3/day—empowered inflict critical wounds
1/day—mass inflict critical wounds (DC 23), symbol of pain (DC 20), word of recall

Statistics
Str 22, Dex 22, Con —, Int 21, Wis 21, Cha 21
Base Atk +15; CMB +23; CMD 45 (57 vs. trip)
Feats Acrobatic Steps, Alertness, Blind-Fight, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (inflict critical wounds), Improved Initiative, Nimble Moves, Persuasive, Run, Weapon Focus (claws)
Skills Acrobatics +27 (+31 jumping), Climb +14, Diplomacy +32, Intimidate +35, Knowledge (arcana) +29, Knowledge (religion) +29, Perception +35, Sense Motive +35, Spellcraft +29, Stealth +22
Languages Abyssal, Celestial, Common, Draconic, Infernal; tongues

Ecology
Environment warm and dry, ruins
Organization solitary
Treasure standard

Aura Of Desecration (Su) A scorpiterr is surrounded with a constant desecration effect with 60 feet radius.

Death Stinger (Ex and Sp) A scorpiterr's skeletal part can, as a swift action, produce one of the following effects: bestow curse (DC 18), dispel good (DC 20), or inflict critical wounds (4d8+20, DC 19 Will half), with a melee touch attack bonus of +19. A scorpiterr can't bite or use another spell-like ability on the same turn (though it can still use its bite for attacks of opportunity).


Scorpiterrs are monstrous undead amalgams of giant scorpion's animated shell and a humanoid torso melded with the scorpion's tail. They are cunning and highly intelligent beings, though deeply evil and malicious, often believing themselves to be earthly avatars of deities of cruel death and undead.

A scorpiterr is formed when a priest or other divine caster is impaled alive on a giant scorpion's tail and then both are killed with unholy magics causing them to merge into a single composite monster. Obviously, such circumstances are rather unlikely to happen on their own, not without a meddling from an evil god or corrupted cult.


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