2019-10-31

Fantasy NPC: Terror Of The Mead Glade, Ghost Of Awakened Bear

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Terror Of The Mead Glade, Warden Of The Forest

A gigantic ghostly bear moves across the glade with an unearthly silence. Her eyes are pools of intense green light.

CR 10; XP 9,600
Female advanced awakened dire bear ghost
CN Large Undead (augmented magical beast, incorporeal)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +24

Defense
AC 18, touch 18, flat-footed 14 (+5 deflection, +3 Dex, +1 dodge, –1 size)
hp 114 (12d8+60)
Fort +13, Ref +11, Will +9
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

Offense
Speed 30 ft. (perfect)
Melee corrupting touch +11 (10d6, Fort DC 21 half)
Special Attacks ghostly roar (DC 21)

Statistics
Str —, Dex 17, Con —, Int 15, Wis 16, Cha 20
Base Atk +9; CMB +9; CMD 27 (31 vs. trip)
Feats Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Fly +9, Intimidate +17, Knowledge (nature) +14, Perception +24, Stealth +22, Swim +4
Language Druidic, Elven, Sylvan
SQ one with the forest

Ghostly Roar (Su) The Terror Of The Mead Glade can issue a resounding roar forcing all sapient or unnatural beings within 60 feet cone-shaped burst to make a Will saving throw (DC 21). Those who succeed are merely staggered for 1 round and become immune to ghostly roar for the next 24 hours. Those who fail their save become staggered for 1d4+1 rounds and cursed with vulnerability to attacks of The Terror herself, and all animals, plants, and vermin, suffering additional 50% hit point damage from such sources. This is a curse effect. The saving throw DC is Charisma-based. This curse can be removed by druid casting atonement after the victim proved her reverence and respect for nature, in addition to other ways of ending a curse.

One With The Forest (Su) The Terror is bonded with her forest itself, and can take a standard action to learn a single fact about it, as if using commune with nature, detect animals or plants, locate object, or locate creature, with range extended to cover the whole area of her forest. She can also use greater teleport to travel to any place within the forest as a standard action (self only), and attract local predators (animal, plant, and vermin) to specific spots.


Once, a druid was a warden of a forest, and kept his abode in the center of a glade ringed by bee hives, renowned for their honey and the mead made of it. As the druid grew older and older, they decided to rise a new warden for the forest and choose a particularly ingenuous bear cub as a heir. Imbued with primal power, the cub grew into a might bear matron, reared by the aging druid, while they struggled with slowly intruding woodsmen, hunters, and less savory folk, desiring riches of the forest for themselves. As the druid slowly succumbed to the old age, their enemies grew bolder and pushed to take the forest for themselves, assembling a great hunting part to kill the bear. They didn't know that before his death, the druid blessed her with cunning and sapience of her own. When they arrived, she faced them instead of running, killing many before succumbing to her wounds only. Her wrath was great, though, and so was her despair over losing recently achieved reason. She clung to existence with combined stubbornness of a angry beast and despairing mortal, imprinting herself on the forest itself and remaining behind as a ghost.

Now she guards the forest from would-be despoilers with fierce disdain for civilized folk, though she is not above showing mercy and compassion for children and those who prove their respect of the nature.


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