2019-11-01

Fantasy NPC: Ghost Of Arkathiel, The Last Lord Of Tor Entheriel

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Arkathiel, The Last Lord Of Tor Entheriel

A radiant figure of a man, tall and handsome, with long hair and pleasant face. His eyes, jaw, and ears hint at elven ancestry.

CR 21; XP 409,600
Male half-elf ghost corrupted paladin 20
NE Medium Undead (augmented humanoid, incorporeal)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +25

Defense
AC 37, touch 23, flat-footed 34 (+14 armor, +10 deflection, +3 Dex)
hp 334 (20d10+220)
Fort +22, Ref +21, Will +29
Defensive Abilities channel resistance +4, divine grace, ectoplasmic armor, incorporeal, mantle of false light, rejuvenation; Immune undead traits

Offense
Speed 30 ft. (perfect)
Melee corrupting touch +24 (21d6, Fort DC 32 half)
Special Attacks corrupt healing, legion of the dead, soulrider
Spell-Like Abilities (CL 20th, concentration +30)
At Will—detect evil

Statistics
Str —, Dex 16, Con —, Int 16, Wis 16, Cha 30
Base Atk +20; CMB +20; CMD 43
Feats Ability Focus (corrupting touch), Alertness, Flyby Attack, Hidden Presence, Hover, Improved Initiative, Lightning Reflexes, Skill Focus (Knowledge [planes]), Toughness, Weapon Focus (incorporeal touch)
Skills Fly +11, Knowledge (nobility) +26, Knowledge (planes) +29, Knowledge (religion) +26, Linguistics +23, Perception +29, Sense Motive +30, Stealth +11
Language Abyssal, Aklo, Aquan, Auran, Catfolk, Celestial, Common, Draconic, Drow Sign Language, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Protean, Sylvan, Tengu, Terran, Undercommon, Vannara
SQ dual-minded, soul-trader

Corrupt Healing (Su) When a healing effect is used within 60 feet (including negative energy used to heal undead and other creatures with negative energy affinity), as an immediate action Arkathiel can either halve the healing or increase it by 50%. When a creature is brought back to life within 60 feet, as an immediate action Arkathiel can corrupt the revival process and substitute a daemonic spirit or another soul that remains within his grasp for the soul of the subject. The revived creature can resist this effect with a Will saving throw (DC 30). The saving throw DC is Charisma-based.

Ectoplasmic Armor (Su) Arkathiel wears spectral replica of his original armor, a +5 glamered ghost touch full plate. It became part of his ghostly self and can't be taken away or destroyed, though if he is ever permanently defeated it will revert into a physical armor that can be taken by the victor. He usually have it appear as angelic robes, though occasionally he does changes it to appear as actual armor.

Legion Of The Dead (Su) As a full-round action, Arkathiel can manifest multitude of spectral images assaulting any number of targets within 30 feet, making one corrupting touch attack against each target.

Mantle Of False Light (Ex and Su) Despite his corruption Arkathiel retained a veneer of holiness and some of his paladin abilities, though most of them were twisted into nihilistic reflections of themselves. Arkathiel alignment detects as lawful good and he always seems to be speaking truth to magical divinations. He also gains +30 bonus to Bluff checks made to lie and mislead (though not for purpose of creating diversion or feinting). He can choose to appear as winged angelic (but still ghostly) version of oneself, glowing with aura of light that provides bright illumination within up to 30 feet, though he can reduce the radius or suppress the glow completely. This ability allows Arkathiel to ignore wards and abjurations against evil creatures (though he is still unable to pass effects that would repel undead).

Soulrider (Su) As a standard action, Arkathiel can inhabit a body of a touched sapient humanoid or native outsider for an indefinite amount of time. While possessing the subject in this way, Arkathiel perceives everything the host perceive and can communicate with the host telepathically (though he can restrict oneself to subtle whispers that the host might not recognize as anything else than own stray thoughts). A host that is aware of Arkathiel presence can attempt a Will saving throw (DC 30) once per day to expel him. Arakthiel can leave the host as a standard action. Once he is forcibly expelled (but not if he left of his own choice), he can never soulride the same host again. Whenever the host takes an evil action, Arkathiel can choose to grant the host +2 profane bonus to attack roll, damage roll, ability check, skill check, and caster level of such action. The host gains death ward and is immune to further attempts of possession while soulridden by Arkathiel. If the host is killed, Arkathiel is temporarily destroyed and proceeds to rejuvenate himself normally. Arakthiel always appears within any mindscape that involves his host and can be engaged in mindscape combat. This counts as greater possession for purpose of feats and effects. The saving throw DC is Charisma-based.

Soul-Trader (Su) Arkathiel can trade in souls with fiends, transferring them from soul gems to oneself and back, and can keep up to 10 souls within himself (equal to his Charisma bonus). He can consume captured souls to gain fast healing 2 for 20 rounds. He can capture soul of a dying soulridden host who explicitly lets Arkathiel do that—though he is more than willing to lie about the soul's fate.


Arkathiel was a champion of light, serving life, good, and order against monsters and fiends. After dealing with many other evils, his crusade pitted him against the daemonic Horsemen. Though valiant and powerful, he and his allies were no match against the nihilistic powers, slowly dying one by one, and with each of his friend's deaths, a small part of his heart died too. He was the last one to fall, and in the very moment of his death, his spirit broke. Yet, by a cruel twist of fortune, his fall occurred when he wasn't dead yet, but no longer alive either... He fell, and yet he retained the mantle of paladinhood, though it is a merely a hollow shell now, a mockery of his heroism that serves the forces of entropy now.

Fallen Arkathiel is a cunning deceiver, a manipulator that pretends to be a force of holiness and order only to twist the hearts, incite violence and despair. He aims to influence nobles and royalty, wishing to use their resources to spark wars and holy crusades that would bring death and destruction in the name of goodness. He finds particularly cruel joy in slowly pulling heroes toward evil.


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