2019-11-03

Monster: Leafknight

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Leafknight
A tall, gracious figure covered with razor-sharp leaves. A sword and shield made from the same leaves completes the semblance of a knightly armor encasing the entity.

CR 7; XP 3,200
LN Medium Fey
Init +8; Senses low-light vision; Perception +17
Aura changing seasons (60 ft.)

Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +4 natural, +2 shield)
hp 90 (12d6+48)
Fort +8, Ref +12, Will +10
Defensive Abilities inured to elements; Immune disease, fear; Resist cold 20, electricity 20, fire 20; SR 18

Offense
Speed 30 ft., fly 30 ft. (poor)
Melee leafblade +12/+12/+7 (1d8+5, 19–20/×2)
Ranged leafbow +12/+12/+7 (1d8+5, ×3)
Special Attacks ward the way

Statistics
Str 18, Dex 18, Con 18, Int 13, Wis 15, Cha 13
Base Atk +6; CMB +10; CMD 30
Feats Blind-Fight, Combat Reflexes, Defensive Weapon Training, Improved Initiative, Weapon Focus (leafblade), Weapon Focus (leafbow)
Skills Acrobatics +19, Diplomacy +16, Fly +0, Knowledge (nature) +16, Perception +17, Perform (dance) +16, Sense Motive +17, Stealth +19
Languages Common, Elven, Sylvan

Ecology
Environment temperate forests and hills
Organization solitary, pair, trio
Treasure standard

Changing Seasons (Su) A leafknight projects an emanation that is based on current season. In winter, snow falls and frost covers the ground making it difficult terrain, cold spells and spell-like abilities act at +1 caster level while fire ones reduce their CL by 1. In spring, the plants bloom, granting fast healing 1 to fey and plant creatures, water spells and spell-like abilities, and those that enhance plants are cast at +1 caster level. In summer, heat and annoying insects inflict 1 point of nonlethal damage to creatures taking full action while wearing medium or heavy armor (Endurance feat negates damage when wearing medium armor). Air and electricity effects are used at +1 CL while cold effects suffer –1 to their CL as well. In autumn the air is filed with thin mist, granting concealment at a distance greater than 10 feet, and water and air effects are used at +1 CL.

Inured To Elements (Ex) A leafknight is unaffected by severe or extreme cold or heat, and ignores disadvantageous weather effects, such as fog, or slick ice.

Leafblade (Su) A leafknight can turn some of the leaves into a shield and sword, or a composite longbow, switching them as a free action, even in the middle of attack. Leafblade acts as a +1 speed weapon and produces own arrows when in the form of the bow.

Seal The Way (Su) A leafknight can take a standard action to put a defensive ward on the gateway he is bound to. Breaching through the sealed gateway requires a successful Will saving throw (DC 17). Each failed attempt to pass it inflicts 6d6 points of damage until a sapient creature successfully breaches the seal. Animals, non-sapient plants, and vermin instinctively avoid the sealed gateway and fey with higher CR than a leafknight can pass the seal without breaching it.


Leafknights are a fey bound to guard certain gateways between mortal plane and the Otherworld, given the duty, or maybe the sentence of keeping undesired intruders away. What constitutes undesired intruder, depends on a fey lord or power that created the gate, claimed lordship over it, or merely put the leafknight there... The conditions for passing such gates are widely varied between the gates. Some leafknights are bound to stop mortals from entering Otherworld at all, some guard the gateways from the other side, preventing mortals from leaving. Some are supposed to pass only redheads, or elves, or those who can answer a riddle, or bear a specific flower...


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