2019-12-08

Monster: Tristag

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Tristag

A big, majestic stag with three heads and eight legs. Between enormous horns of each head eerie flames glow.


CR 10; XP 9,600

N Large Magical Beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +18

Defense

AC 24, touch 14, flat-footed 19 (+5 Dex, +10 natural, –1 size)
hp 138 (12d10+72)
Fort +13, Ref +13, Will +9
Immune dazzle; SR 21

Offense
Speed 60 ft.
Melee 3 gore +17 (2d6+5 plus blinding radiance, 19–20/×2), 2 hooves +14 (1d4+2)
Space 10 ft.; Reach 5 ft. (10 ft. with gore attacks)
Special Attacks blinding radiance, revealing radiance, three-headed charge

Statistics
Str 20, Dex 20, Con 20, Int 11, Wis 17, Cha 17
Base Atk +12; CMB +18; CMD 33 (45 vs. trip)
Feats Combat Reflexes, Improved Critical (gore), Iron Will, Multiattack, Toughness, Weapon Focus (gore)
Skills Acrobatics +20 (+32 leaping), Perception +18
Languages Sylvan (doesn't speak)
SQ woodland stride

Ecology
Environment forests
Organization solitary, pair
Treasure standard

Special Abilities


Blinding Radiance (Su) When a tristag hits an enemy with one of its gore attacks, the target becomes blinded by the eerie light glowing between the horns for 1d4+1 rounds. A successful Reflex saving throw (DC 19) renders them dazzled for 1 round instead. Duration of blindness and dazzle conditions from multiple strikes stacks. This is a light effect that passes through soft vegetation without obstruction. The saving throw DC is Charisma-based.

Revealing Radiance (Su) As a full-round action, a tristag can bay, stomp its hooves, and release a burst of multi-hued light from its crowns, producing a dome with 120-ft. radius. All the creatures within the area are outlined with a faerie fire that lasts for 2d6 hours.

Three-headed Charge (Ex) A charging tristag can make gore attacks at up to three adjacent targets within its reach at the end of its charge.

Woodland Stride (Ex) A tristag moves through any sort of natural undergrowth at full speed without suffering damages or any other impairment. It can also ignore difficult terrain caused by magical manipulation of vegetation and suffers half the damage from such effects.


Tristags are majestic creatures living in the depths of the forests, protective of their territory and aggressive toward the intruders that would disrupt the natural order of things there.


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