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Necrotyugh
A swarm of big bees with bloated bellies, surrounded by sweet miasma.
CR 6; XP 2,400
NE Large Undead
Init +4; Senses darkvision 60 ft., scent, see ethereal; Perception +17
Aura aetheric miasma (60 ft.)
Defense
AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 66 (12d8+12); fast healing 5
Fort +6; Ref +6; Will +10
Immune undead traits
Offense
Speed 20 ft.
Melee bite +12 (1d8+4 plus disease), 2 tentacles +11 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2 plus aetheric corruption), ghost touch
Statistics
Str 18, Dex 10, Con —, Int 7, Wis 15, Cha 11
Base Atk +9; CMB +14 (+18 grapple); CMD 24 (26 vs. trip)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Multiattack, Toughness, Weapon Focus (tentacles)
Skills Perception +17, Stealth +11
Ecology
Environment any underground
Organization solitary, pair, or cluster (3–4)
Treasure standard
Special Abilities
Aetheric Corruption (Su) When a necrotyugh inflicts constriction damage upon a grappled living creature, it also warps its lifeforce, granting the victim a negative energy affinity that will last for 1 day. Each time the creature suffers the constriction damage, the duration of the effect extends by another day. This is a necromantic curse effect that can be ended with break enchantment, remove curse (DC 16) or restoration.
Aetheric Miasma (Su) A necrotyugh constantly exudes corrupted aetheric waste that interfere with nearby use of positive and negative energies. Any time a positive or negative energy effect is used to heal or harm, it has 50% chance of having an opposite effect, harming when it was supposed to heal or healing when it was intended to harm. This effect emanates from the necrotyugh ignoring physical barriers that don't extend into ethereal plane.
Aetheric Senses (Su) Necrotyughs see ethereal creatures and can attack incorporeal ones as if their natural attacks were magical and had ghost touch weapon property.
Disease (Su) Necrotic filth fever: Bite–injury; save Fortitude DC 16; onset 1d3 hours; frequency 1/hour; effect 1d3 Dex damage and 1d3 Con damage; cure 3 consecutive saves. The save DC is Constitution-based.
Otyughs are renowned for their filth and wallowing in waste in life and don't get better after death. Occasionally, the necrotic corruption coming from the tainted waste reanimates a deceased otyugh as a vile creature that corrupts the ether and warps energies of life and death around itself.