2020-04-26

Fantasy NPC: The Great But Not So Large Tortoise

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The Great But Not So Large Tortoise

A tortoise with a multi-hued shell and a surprisingly expressive snout.

CR 1; 400 XP
LN Tiny Magical Beast
Init +0; Senses darkvision 60 ft., low-light visionPerception +9

Defense
AC 14, touch 12, flat-footed 14 (+2 natural, +2 size)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +4
Defensive Abilities shell up

Offense
Speed 10 ft.
Melee bite +4 (1d4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks magic bite

Statistics
Str 10, Dex 10, Con 12, Int 19, Wis 19, Cha 13
Base Atk +3; CMB +1; CMD 11
Feats Arcane StrikeB, Breadth Of Experience
Skills Knowledge (history) +8, Knowledge (local) +8, Knowledge (any other) +6, Perception +9, Profession (any) +6, Sense Motive +6, Spellcraft +6, Stealth +13

Language Common, Draconic, Sylvan, Terran
SQ old, slow metabolism


Magic Strike (Su) The Great But Not So Large Tortoise's gains an Arcane Strike as a bonus feat and uses his HD or his master's caster level to determine damage bonus.

Old (Ex) The Great But Not So Large Tortoise is very-very old and ignores usual prerequisites for his Breadth of Experience feat.

Shell Up (Ex) When The Great But Not So Large Tortoise uses total defense action as a full round action, he gains additional +2 bonus to AC and all his saving throws until the beginning of his following turn. If he continues to maintain total defense, the saving throw bonus applies continuously, including the effects that require saving throw at the beginning of his turn. While using shell up The Great But Not So Large Tortoise can't make 5-ft steps.

Slow Metabolism (Ex) The Great But Not So Large Tortoise needs to eat and drink a minuscule amounts of food and water, and doesn't suffer from starvation or thirst for up to a month. He can survive in hot and very hot environments without ill effects. In cold conditions he is even more sluggish than usual. His potential lifespan is unknown, but certainly extends well over a millennium.


The Great But Not So Large Tortoise is an ancient and wise tortoise that served as a familiar to many not so long-living and not so wise magicians. Those who listened to his sagacious advice thrived, and those who didn't... Ah, well, there are always new protegees to adopt.

The Great But Not So Large Tortoise might be wise and learned, but humility is not one of the qualities he acquired with experience. He berates his master when his advice is not followed, and he gets grumpy and offended when not following his advice shows positive results.

The Great But Not So Large Tortoise can become a familiar for a  caster with Improved Familiar feat, requiring caster level 3 to bind. Unlike some other familiars, his bond seems to be based on mutual consent and can be passed to another master if all the parties involved agree (he can be easily swayed to agreeing if he is passed to a less experienced magician for purpose of "helping the new student reach full potential"... or if he and his current master are really getting on each others nerves). He can act as a familiar for a witch, though when passed between witches, the spells he learned are useless for the new witch and have to be-relearned again.


2020-04-19

Fantasy NPC: Ohrias The Burning

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Ohrias The Burning

A man with a tall plume of fire in place of head. He wears plain, brown-and-orange frock, spotted with ash.

CR 5; 1,600 XP 
LN Medium Outsider (earth, fire, extraplanar)
Init +6; Senses darkvision 60 ft.Perception +17

Defense
AC 18, touch 17, flat-footed 16 (+2 Dex, +1 monk, +1 natural, +4 Wis)
hp 55 (10d10); fast healing 5
Fort +8, Ref +8, Will +8
Defensive Abilities evasion, slow fall 20 ft.; Immune disease, fire, poison, sleep, starvation, thirst

Offense
Speed 40 ft.; high jump
Melee unarmed strike +12 (1d8 plus 1d6 fire) or flurry of blows +10/+10 (1d8 plus 1d6 fire)
Special Attacks ki strike (magic), unarmed strike
Spell-like Abilities (CL 10th, concentration +10)
1/week—plane shift (planes with particular affinity for earth and/or fire only)

Statistics
Str 10, Dex 14, Con 10, Int 11, Wis 19, Cha 11
Base Atk +10; CMB +10 (+12 grapple); CMD 27
Feats Combat Reflexes, Deflect Arrows, Improved Grapple, Improved Initiative, Improved Unarmed StrikeB, Weapon Finesse
Skills Acrobatics +15, Diplomacy +13, Knowledge (planes) +13, Knowledge (religion) +13, Perception +17, Sense Motive +17

Language Draconic, Ignan, Infernal, Terran
SQ eternal ember monk technique, no breath


Gear +1 robes of resistance


Eternal Ember Monk Technique (Ex) Ohrias The Burning shows a certain degree of capabilities of a 5th level monk.



Ohrias The Burning is a wanderer coming from the lands of stone, fire, and dust deserts, seeker of strange riddles and exotic elemental lore. He doesn't understand humanity or mortal conditions much, and he can't grasp why people are weirded by the flames that compose his head. He himself finds the custom of pouring liquids within oneself common among humanoids incomprehensible and exasperating.


2020-04-12

Monster: Zombie-hare Swarm

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Zombie-hare Swarm

A swarm of smelly, decaying, half-skeletal hares.


CR 2; XP 600
NE Tiny Undead (swarm)
Init +2; Senses darkvision 60 ft., scent; Perception +0

Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 20 (8d8—16)
Fort +0; Ref +4; Will +6
Defensive Ability half weapon damage, swarm traits

Offense
Speed 30 ft.
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks devour life, distraction (DC 14), ravenous

Statistics
Str 1, Dex 14, Con —, Int —, Wis 11, Cha 7
Base Atk +6; CMB —; CMD —

Ecology
Environment temperate forests and plains
Organization solitary, pair, plague (3–10 swarms)
Treasure none

Special Abilities

Devour Life (Ex) Whenever a living creature within zombie-hare space recovers hit points, the healing is halved and the zombie-hare swarm regains the same amount of hit points. Whenever zombie-hare swarm consumes eggs of Diminutive or larger creature, it heals 1 hit point per egg devoured.

Ravenous (Ex) Zombie-hare swarm inflicts 1d6 points of additional damage against creatures that are dazed, nauseated, paralyzed, prone, stunned, surprised, or unconscious. Zombie-hare swarm doesn't deal damage to creatures that aren't alive.


Zombie-hare swarms spread to roam grasslands and hills on a few spring nights, consuming whatever living creatures come in their way, especially humanoids, chickens, and sheep. Their only weakness is their rapacious appetite for eggs, which they will devour with great enthusiasm, giving other prey time to flee.

2020-04-05

Fantasy NPC: Byu R'Pha

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Byu R'Pha, the infernal secretary

A shapely red-skinned lady with long black hair, two pairs of raven wings, four clawed arms and two scorpion tails.

CR 10; 9,600 XP 
LE Medium Outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., see in darkness, analyze auraPerception +24
Aura sanctuary (60 ft.)

Defense
AC 24, touch 18, flat-footed 20 (+4 armor, +4 deflection, +4 Dex, +2 natural)
hp 136 (13d10+65); regeneration 10 (good weapons and spells)
Fort +8, Ref +12, Will +14
DR 10/good; Immune charm, fear, fire, poison; Resist acid 10, cold 10, electricity 10; SR 21

Offense
Speed 30 ft., fly 60 ft. (good)
Melee 4 claws +17 (1d6+4), 2 stingers +17 (1d3+4 plus poison)
Special Attacks poison (DC 20)
Spell-Like Abilities (CL 13th, concentration +18)
Constant—mage armor, shield of faith
At will—analyze aura, erase, greater dispel magic, greater teleport (self plus 50 lbs of gear only), sending, mage hand, mending, unseen servant
1/day—gate (transportation only, always leading to the location of her current superior)

Statistics
Str 18, Dex 18, Con 18, Int 17, Wis 19, Cha 21
Base Atk +13; CMB +17; CMD 35
Feats Alertness, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Skill Focus (Profession [secretary]), Toughness
Skills Bluff +21, Fly +24, Diplomacy +21, Knowledge (nobility) +19, Knowledge (planes) +19, Perception +24, Profession (secretary) +26, Sense Motive +24, Spellcraft +19

Language Abyssal, Celestial, Draconic, Infernal; telepathy 100 ft.
SQ infernal writ



Aura Of Sanctuary (Su) Byu R'Pha emanates a potent aura of calm that prevents bursts of violence, usually. All the creatures within 60 feet of her are affected by sanctuary effect (DC 21) as long as they don't engage in violence themselves. Any creature that attempts to act violently, even in self-defense, loses this protection for the next 24 hours, even if it failed the Will saving throw and was prevented from actually taking the action. The saving throw DC is Charisma-based.

Infernal Writ (Su) Any order written down and sealed by Byu R'Pha, signed by a high ranked devil acts as a suggestion (DC 18) on lesser devils and mortals legally beholden to hell (either through a soul-pact, pledge of servitude or by being a divine caster drawing power from hell, devil patron, or infernal deity). Alternatively, Byu R'Pha can write down instructions for a specific devil or hell-bound mortal that act like geas once the target reads them. As a part of preparing an infernal writ, she can call an imp bound to serve as deliverer of the writ.

Poison (Su) Sting—injury; save Fort DC 20, frequency 1/round for 6 rounds, effect 1d3 Cha damage, cure 3 consecutive saves. The victim feels loss of confidence and becomes more and more submissive in their outlook.  Devils that violate Byu R'Pha's aura of sanctuary (even if they fail their Will saving throw) become vulnerable to her poison for the next 24 hours. The saving throw DC is Constitution-based.


Byu R'Pha is a cunning deviless stifled by and yet adapted to infernal misogyny. She found that even while being delegated to seemingly subordinate role of a secretary, she can still wield a lot of hidden power, twisting available resources and official channels to serve her own schemes. As long as she exploits them discreetly. She already arranged for fall of her many previous overseers and masters, while slowly moving upward.