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Blessed Arlan
A ghostly image of a young man with a serene face floats through the air.
CR 6; 00 XP
Male human ghost cleric 5
NG Medium Undead (augmented humanoid, good, incorporeal)
Init +1; Senses darkvision 60 ft.; Perception +11
Defense
AC 15, touch 15, flat-footed 15 (+4 deflection, +1 Dex)
hp 46 (5d8+20)
Fort +8, Ref +4, Will +9
Init +1; Senses darkvision 60 ft.; Perception +11
Defense
AC 15, touch 15, flat-footed 15 (+4 deflection, +1 Dex)
hp 46 (5d8+20)
Fort +8, Ref +4, Will +9
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits
Offense
Speed fly 30 ft. (perfect)
Melee purifying touch +4 incorporeal touch (6d6 plus purification, Fort DC 16 half)
Special Attacks channel positive energy (9/day, 3d6, DC 16)
Spell-Like Abilities (CL 6th, concentration +9)
At Will—detect poison, diagnose disease, guidance, light (emanating from Arlan), remove fear, remove paralysis, remove sickness, stabilize
Statistics
Str —, Dex 13, Con —, Int 16, Wis 16, Cha 18
Base Atk +3; CMB +3; CMD 18
Feats Extra Channel, Hover, Iron Will, Lightning Reflexes
Str —, Dex 13, Con —, Int 16, Wis 16, Cha 18
Base Atk +3; CMB +3; CMD 18
Feats Extra Channel, Hover, Iron Will, Lightning Reflexes
Skills Fly +9, Diplomacy +12, Heal +11, Knowledge (religion) +11, Perception +11, Sense Motive +11, Spellcraft +11
Language Celestial, Common, Draconic, Sylvan
Language Celestial, Common, Draconic, Sylvan
SQ blessed watch
Blessed Watch (Su) Arlan blesses a single room, chamber, or other roofed place with a clear boundary with his mere presence. Creatures resting or recuperating under his watch recover all hit points and heal up to 4 points of ability damage to each ability after eight hours of rest. While they sleep, they gain benefits of magic circle against evil. When they wake up, a refreshing meal appears, sufficient for up to fifteen people or five horses, similar to one produced by create food and water, though it spoils into dust if not consumed within an hour of waking up.
Purifying Touch (Su) Arlan's touch forcibly cleanses the body out of impurities, dealing 6d6 points of damage (DC 16 Fortitude save halves). The targets then make a saving throw against single disease, poison, or other affliction that normally allows a repeated saving throw to shake off that is currently affecting them.
Arlan was a young but promising healer and a priest of benevolent deity of healing. His faith and dedication was unshaken, even when he had to face a plague that was quickly decimating the city. Tirelessly, he tended to sick and dying. Some fled, most of them died. Near the end, Arlan succumbed to the illness himself, but that didn't stop him from helping others. Not even death diminished his compassion, though it apparently locked his magical abilities, limiting them to those which he kept using shortly before his demise.
Now, the city might be mostly dead and abandoned, but Arlan roams its boundaries helping those who would venture within its boundaries—as long they are not bearing malicious will nor harbor ill-devised plans.
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