2020-10-27

Fantasy NPC: Zam-Tam-Duq, Doctor Of Arcane Medicine

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Zam-Tam-Duq, Doctor Of Arcane Medicine

A yellow-orange ape in a top hat and a lose dressing gown, both in quite a vivid magenta color, smoking a pipe.

CR 9; 6,400 XP
Male kai-tang witch 10
N Medium Humanoid (simian)
Init +0Senses low-light visionPerception +17

Defense
AC 15, touch 10, flat-footed 10 (+5 armor)
hp 47 (10d6+10)
Fort +8, Ref +5, Will +11

Offense
Speed 20 ft., climb 20 ft.
Melee slam +6 (1d4+1)
Special Attacks slumber (DC 20)
Witch Spells (CL 10th, concentration +15)
5th—break enchantment, reincarnate, teleport
4th—neutralize poison, restoration (×2), secure shelter
3rd—dispel magicremove blindness/deafness, remove disease (×2)
2nd—delay poison, gentle repose, lesser restoration (×3)
1st—mount, remove fear, remove sickness, unseen servant
0 (at Will)—detect magic, light, spark, stabilize

Statistics
Str 12, Dex 10, Con 13, Int 20, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 16
Feats Endurance, Great Fortitude, Improved Familiar, Smart Familiar, Unchained Familiar
Skills Acrobatics +2, Climb +9, Fly +13, Heal +15, Knowledge (arcana) +18, Knowledge (nature) +15, Knowledge (religion) +18, Perception +17, Spellcraft +18
Language Common, Draconic, Kai-Tang, Sylvan, and three other suitable languages
SQ hexes (flight, fortune, healing, major healing, misfortune, slumber)

Notable Gear +2 cloak of resistance (in the form of a short shawl put over the shoulders), +5 dressing gown of armor, various items related to healing


Zam-Tam-Duq is a terrifyingly jovial chap. In fact some people who meet him find his disturbingly jolly. Many of his patients claimed they got better only to avoid his terrible puns, bizarre humor, and unbearable cheerfulness, never mind his potent healing magic. Of course, views of those who claim that might be skewed by the fact that they usually meet Zam-Tam-Duq in less than pleasant situations, including life-threatening injuries, debilitating illnesses, and humiliating afflictions.

His behavior is in a stark contrasted (though Zam-Tam-Duq would probably say it's complemented by) to his familiar's. Zat (N beheaded familiar, AC 19, 23 hp, Int 14) has an utterly bleak and pessimistic outlook, veering into morbid humor mixed with callous jabs toward the particularly careless or unlucky patients. Some folks have gave up on life. Zat claims that he gave up on death.


New Feat: Smart Familiar
Your familiar is smarter than it seems.
Prerequisite: having a familiar
Benefit: Your familiar has a +4 bonus to its Intelligence score. It can speak all the languages you know.

New Feat: Unchained Familiar
You can befriend more exotic and inimical familiars.
Prerequisite: ability to gain familiar.
Benefit: You can ignore alignment restriction of the desired familiar. Your familiar can retain typical alignment of its kind or change it to any other alignment, though it retains its regular alignment subtypes. You gain +2 bonus to knowledge checks regarding creatures of the same type as your familiar and the plane from which your familiar come (if extraplanar).


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