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A filthy wiry creature wearing a combination of rags, cheap jewelry, and some pieces of dirty clothing was once noble attire. It holds a red-hot metal rod.
CR 2; XP 600
LE Tiny Fey
Init +1; Senses low-light vision; Perception +9
Defense
AC 14, touch 14, flat-footed 12 (+1 Dex, +1 natural, +2 size)
hp 21 (6d6)
Fort +4, Ref +6, Will +5
Offense
Speed 30 ft., climb 20 ft.
Melee heated poker +5 (2d4 fire)
Speed 30 ft., climb 20 ft.
Melee heated poker +5 (2d4 fire)
Ranged acidic spit +6 (2d4 acid, 1 acid splash)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th, concentration +6)
At Will—dancing light, ghost sound, mage hand, mending, prestidigitation, sift
Statistics
Str 10, Dex 13, Con 10, Int 10, Wis 11, Cha 11
Base Atk +3; CMB +2; CMD 12
Feats Great Fortitude, Nimble Moves, Skill Focus (Profession [torturer])
Skills Climb +8, Disable Device +10, Perception +9, Profession (torturer) +12, Sense Motive +9, Sleight Of Hand +10, Stealth +18
Str 10, Dex 13, Con 10, Int 10, Wis 11, Cha 11
Base Atk +3; CMB +2; CMD 12
Feats Great Fortitude, Nimble Moves, Skill Focus (Profession [torturer])
Skills Climb +8, Disable Device +10, Perception +9, Profession (torturer) +12, Sense Motive +9, Sleight Of Hand +10, Stealth +18
Languages Common, Sylvan, Undercommon
SQ compression
Ecology
Environment urban, underground
Organization solitary, crew (2–5), staff (6–10)
Treasure standard (usually contains a number of spare keys for the dungeon inhabited)
Environment urban, underground
Organization solitary, crew (2–5), staff (6–10)
Treasure standard (usually contains a number of spare keys for the dungeon inhabited)
Acidic Spit (Su) A gaoler gremlin can spit acid at range of up to 30 feet with a ranged touch attack, dealing 2d4 acid damage to its target and 1 point of splash damage within 5 feet.
Heated Poker (Su) A gaoler gremlin's carry a metal prods that grow hot at command inflicting fire damage on exposed skin. As a full-round action, a gaoler gremlin can brand an incapacitated or bound creature leaving an ugly burned scar in shape of a crest of the facility.
Gaoler gremlins are cruel but cowardly bullies that infest jails, and dungeons, often hanging around torturers, executioners, and particularly brutal judges and rulers. They steal trinkets, blankets, and clothing from prisoners, spoil their food, and torment them whenever they are able. They also like meddling with torture devices in various creative ways—cleaning them, adorning them in riddiculous ways, polishing or blunting their blades and being a general nuissance.
Unlike many other gremlin species, they can be bribed or intimidated into a degree of obedience, cooperating with jailers and excutioners. Usually. Some of them can't really stop themselves from pestering people with sharp tools and whips.
Occasionally, they might be bribed or threatened by prisoners into compliance, but usually those are ploys that end with a betreyal and leaving the convicts to even worse fate.
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