2021-01-17

Fantasy Monster: Giant Skull Crab

    

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Giant Skull Crab
An enormous crab wearing a giant's skull, overgrown with corals as an external shell.

CR 6; XP 2,400
N Large Vermin (aquatic)
Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +10

Defense

AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 75 (10d8+40)
Fort +11, Ref +3, Will +5
Immune mind-affecting effects

Offense
Speed 20 ft., swim 20 ft.
Melee 2 claws +11 (1d6+5 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (1d6+5), nibble

Statistics
Str 20, Dex 10, Con 18, Int —, Wis 15, Cha 3
Base Atk +7; CMB +13 (+17 grapple); CMD 23 (35 vs. trip)
Skills Perception +10, Stealth –4 (+16 among coral reefs) Swim +13; Racial Modifiers +8 Perception, +20 Stealth among coral reefs
SQ water dependency

Ecology
Environment warm aquatic
Organization solitary, cast (2–12)
Treasure none

Nibble (Ex) A giant skull crab deals 2d6 points of bludgeoning, piercing, and slashing damage to grappled creature at the beginning of its turn, in addition to any damage inflicted on a grapple check to maintain the grapple.

Water Dependency (Ex) A giant skull crab can survive out of water for 1 hour per point of Constitution bonus before it starts to suffocate.


Giant skull crabs are enormous hermit crabs that wear skulls of giants, dragons, and sea monsters instead of shells. They are commonly seen in aquatic environments where giants and other suitably sized monsters are, or were present.

Unlike more typically sized hermit crabs, giant skull crabs tend to be aggressive and defend their territory from intruders, and eat those who won't retreat.


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