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Dire Squirrel Swarm
A swarm of large, insolent squirrels.
CR 3; XP 800
N Tiny Animal (swarm)
Init +6; Senses low-light vision; Perception +6
Defense
AC 15, touch 15, flat-footed 15 (+2 Dex, +1 dodge, +2 size)
hp 31 (7d8)
Fort +5; Ref +7; Will +3; +4 bonus vs. fear
Defensive Abilities half piercing and slashing weapon damage, swarm traits
Weakness area damage
Offense
Speed 30 ft., climb 30 ft.
Melee swarm (2d6)
Offense
Speed 30 ft., climb 30 ft.
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13)
Statistics
Str 3, Dex 14, Con 10, Int 2, Wis 13, Cha 9
Base Atk +7; CMB —; CMD —
Special Attacks distraction (DC 13)
Statistics
Str 3, Dex 14, Con 10, Int 2, Wis 13, Cha 9
Base Atk +7; CMB —; CMD —
Feats Acrobatic Step, Dodge, Improved Initiative, Nimble Moves
Skills Acrobatics +7, Climb +9, Perception +6, Sleight Of Hand +3
Ecology
Environment forest, parks
Organization solitary, gang (2–4)
Treasure incidental
Ecology
Environment forest, parks
Organization solitary, gang (2–4)
Treasure incidental
Overconfident (Ex) Dire squirrels are quite fearless for the creatures of their size, receiving a +4 racial bonus to saving throws against fear effects.
Dire squirrels are biggear, meaner, and even more cheeky than their common kin. While not terribly dangerous individually, they occasionally form groups that pester others for food, chase away trespassers and carnviores, and are general nuissance. Like common squirrels they quickly get used to being feed by humanoids amused by their antics, and then expect all humanoids to feed them or face quite audacious solicitation, begging, and occasional wrath.
LOL!!
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