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Spinehog
A massive porcine beast covered in long quills.
CR 4; XP 1,200
N Large Animal
Init +0; Senses low-light vision, scent; Perception +10
Defense
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 45 (6d8+18)
Fort +7; Ref +5; Will +3
Defensive Abilities barbed quills
Offense
Speed 40 ft.
Melee gore +8 (2d6+6)
Space 10 ft.; Reach 5 ft.
Statistics
Str 18, Dex 10, Con 14, Int 2, Wis 13, Cha 7
Base Atk +4; CMB +9; CMD 19 (23 vs. trip)
Statistics
Str 18, Dex 10, Con 14, Int 2, Wis 13, Cha 7
Base Atk +4; CMB +9; CMD 19 (23 vs. trip)
Feats Endurance, Toughness, Weapon Focus (gore)
Skills Perception +10
Ecology
Environment temperate or tropical forests
Organization solitary, pair, or group (3–8)
Treasure none
Ecology
Environment temperate or tropical forests
Organization solitary, pair, or group (3–8)
Treasure none
Barbed Quills (Ex) A spinehog is covered with defensive quills. Any corporeal creature striking a spinehog with an unarmed attack, natural attack, or a non-merchant melee attack has to succeed a Reflex saving throw (DC 15) to avoid suffering 1d8 points of piercing damage. Creatures injured by quills also suffer –2 penalty to attack rolls and skill checks from intense pain until their wounds are cleaned properly with a DC 15 Heal check or any amount of magical healing.
Spinehogs are relatives to boars and swines, though they grow much larger and covered in a long, barbed quills. Unlike their smaller, softer kin, they tend to be somewhat shy and timid—which might be related to their quills being more effective while on the defensive. They are still quite protective of their young and their lairs.
Like other swines, spinehogs are omnivorous, perfectly willing to supplement their diets with small animals, vermin, and nibbling on caracasses of larger beasts, though they don't hunt the later themselves. They can be often found attracted to carrion, including travelers killed by bandits and other threats that leave bodies behind.
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