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Shatterbone
A misshapen cadaver floats in the air, its limbs twisted in impossible ways, its skin a single terrible bruise.
CR 12; 19,200 XP
NE Medium Undead
Init +14; Senses darkvision 60 ft.; Perception +22
Defense
AC 27; touch 26, flat-footed 16 (+5 deflection, +10 Dex, +1 dodge, +1 natural)
hp 168 (16d8+96)
Fort +10; Ref +15; Will +15
Defensive Abilities amorphous, channeling resistance +4; DR 10/piercing and magic; Immune falling damage, undead
Defensive Abilities amorphous, channeling resistance +4; DR 10/piercing and magic; Immune falling damage, undead
Offense
Speed fly 30 ft. (perfect)
Special Attacks fear of falling (DC 23), killing fall (10d6 and prone, Will DC 23 negates)
Statistics
Str 10, Dex 30, Con —, Int 11, Wis 17, Cha 21
Base Atk +12; CMB +12; CMD 37
Feats Defensive Combat Training, Dodge, Hover, Improved Initiative, Iron Will, Mobility, Toughness, Wingover
Skills Fly +37, Perception +22, Sense Motive +22, Stealth +29
Ecology
Environment any
Organization solitary
Treasure standard
Special Abilities
Fear Of Falling (Su) A shatterbone can place a curse on a single creature within 60 feet as a swift action. On a failed Will saving throw (DC 23) the target gains vulnerability to falling damage increasing all damage from falling (including killing fall ability) by 50% and suffering –10 penalty to Acrobatics and Fly checks. Additionally, whenever the character falls while affected by a feather fall spell or similar effect, the curse attempts to dispel or suppress effect as if a greater dispel magic (CL 16th) was used. This is a curse effect. The saving throw DC is Charisma-based.
Killing Fall (Su) A shatterbone can psychokinetically share the moment of its demise with a single target within 60 feet as a standard action. On a failed Will saving throw (DC 23) the target suffers 10d6 points of falling damage and drops prone (falling to the ground if flying). Target that is already prone becomes stunned for 1d4 rounds as well. Target that is already stunned suffers maximum damage. The saving throw DC is Charisma-based.
Environment any
Organization solitary
Treasure standard
Special Abilities
Fear Of Falling (Su) A shatterbone can place a curse on a single creature within 60 feet as a swift action. On a failed Will saving throw (DC 23) the target gains vulnerability to falling damage increasing all damage from falling (including killing fall ability) by 50% and suffering –10 penalty to Acrobatics and Fly checks. Additionally, whenever the character falls while affected by a feather fall spell or similar effect, the curse attempts to dispel or suppress effect as if a greater dispel magic (CL 16th) was used. This is a curse effect. The saving throw DC is Charisma-based.
Killing Fall (Su) A shatterbone can psychokinetically share the moment of its demise with a single target within 60 feet as a standard action. On a failed Will saving throw (DC 23) the target suffers 10d6 points of falling damage and drops prone (falling to the ground if flying). Target that is already prone becomes stunned for 1d4 rounds as well. Target that is already stunned suffers maximum damage. The saving throw DC is Charisma-based.
Shatterbones are remnants of mighty people who died falling from great heights, with all of their bones and their organs crushed by the impact. Now, they share the experience of their death with the living, especially those who were responsible for the shatterbone's death, crossed it in life, or for myriad other reasons, justified or petty. They are particularly hateful of mortals using unnatural means of flying.
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