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Cubush
A thick, green, cubical tangle of leaves and branches.
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 45 (6d8+18)
Fort +8; Ref +3; Will +3
Defensive Abilities thick as a wall; DR 10/slashing; Immune plant traits
Offense
Speed 20 ft.
Statistics
Str 18, Dex 12, Con 16, Int —, Wis 13, Cha 7
Base Atk +4; CMB +8 (+12 bull-rush); CMD 19 (29 vs. bull rush, cannot be tripped or overrun by Large or smaller creatures)
Overwhelming Bull Rush (Ex) A cubush attacks by charging an enemy and making a bull-rush attempt with a +4 racial bonus, without provoking attack of opportunity from its target. A cubush always presses its bull rush, moving with the target. A creature bull-rushed by a cubush suffers 4d6 points of bludgeoning and piercing damage from combination of its mass and thorns.
CR 4; XP 1,200
N Medium Plant
N Medium Plant
Init +1; Senses low-light vision, scent; Perception +1
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 45 (6d8+18)
Fort +8; Ref +3; Will +3
Defensive Abilities thick as a wall; DR 10/slashing; Immune plant traits
Offense
Speed 20 ft.
Melee bull rush charge +14 (4d6)
Special Attacks overwhelming bull rush
Statistics
Str 18, Dex 12, Con 16, Int —, Wis 13, Cha 7
Base Atk +4; CMB +8 (+12 bull-rush); CMD 19 (29 vs. bull rush, cannot be tripped or overrun by Large or smaller creatures)
SQ inconspicuous hedge
Ecology
Environment urban (gardens)
Organization solitary, pair, maze (3–20)
Treasure none
Special Abilities
Environment urban (gardens)
Organization solitary, pair, maze (3–20)
Treasure none
Special Abilities
Inconspicuous Hedge (Ex) A stationary cubush can be easily mistaken for a part of a hedge or a well-trimmed bush. Recognizing is anything other than a part of the scenery requires a successful Knowledge (nature), Perception, or Profession (gardening) check (DC 29). This check might gain a circumstance bonus if the cubush stays in an inadequate surroundings, like abandoned orchard, ruins, or middle of a forest.
Overwhelming Bull Rush (Ex) A cubush attacks by charging an enemy and making a bull-rush attempt with a +4 racial bonus, without provoking attack of opportunity from its target. A cubush always presses its bull rush, moving with the target. A creature bull-rushed by a cubush suffers 4d6 points of bludgeoning and piercing damage from combination of its mass and thorns.
Thick As A Wall (Ex) A cubush practically fills the 5ft. square it occupies, preventing Large or smaller creatures from bull rushing it, tripping, or overruning. Acrobatics checks made to move through its space have its DC increased by 10, and Tiny creatures can only occupy its space by moving over its body (which might require Climb checks in combat).
Cubushes are plants artificially designed to fit and guard fancy garden labyrinths, turning them into even-changing mazes. They are usually conditioned to treat certain scents as friendly and others as targets to be pursued. A master gardener can even use them to arrange a maze made completely from a significant number of cubushes.