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Feast Tree
A little but stout tree with a thick trunk. On one side its reddish bark forms a semblance of a face with a wide grin.
Defense
AC 18, touch 13, flat-footed 18 (+3 deflection, +5 natural)
hp 58 (9d8+18); fast healing 10
Fort +8; Ref +5; Will +8
DR 10/magic; Immune plant traits; SR 16
Offense
Speed 0 ft.; relocate
Statistics
Str 18, Dex 10, Con 14, Int 15, Wis 21, Cha 15
Base Atk +6; CMB +10; CMD 26 (can't be tripped or overrun)
CR 5; XP 1,600
NE Medium Plant
NE Medium Plant
Init +4; Senses low-light vision; Perception +17
Defense
AC 18, touch 13, flat-footed 18 (+3 deflection, +5 natural)
hp 58 (9d8+18); fast healing 10
Fort +8; Ref +5; Will +8
DR 10/magic; Immune plant traits; SR 16
Offense
Speed 0 ft.; relocate
Melee bite +10 (2d6+6)
Spell-Like Abilities (CL 9th; concentration +14)
Constant—shield of faith
At Will—commune with nature, diminish plants, dispel magic, plant growth, quench
Statistics
Str 18, Dex 10, Con 14, Int 15, Wis 21, Cha 15
Base Atk +6; CMB +10; CMD 26 (can't be tripped or overrun)
Feats Defensive Combat Training, Improved Initiative, Lightning Reflexes, Lunge, Vital Strike
Skills Bluff +15, Intimidate +15, Knowledge (nature) +11, Knowledge (religion) +11, Perception +17; Racial Modifiers +4 Bluff, +4 Intimidate
Language Aklo, Common, Draconic, Sylvan
SQ enhanced plant magic
Ecology
Environment rural groves, forests
Organization solitary, pair, or trio
Treasure standard
Special Abilities
Environment rural groves, forests
Organization solitary, pair, or trio
Treasure standard
Special Abilities
Enhanced Plant Magic (Su) A feast tree's magic is druidical, using the feast tree's Wisdom modifier to determine its saving throws and concentration checks. When a feast tree uses stunt growth effect of its diminish plant spell, the productivity is reduced to one-third. When a feast tree uses enrichment effect of plant growth, the productivity is increases to one-and-half.
Relocate (Su) A feast tree can switch its position with a living mundane plant or a willing or mindless plant creature that occupies at least a 5-ft. square. There must be enough space around the feast tree's current position to fit the target. This ability range depends on type of action used to activate it: swift action reaches 30 feet, move action has range of 60 feet, standard action has range of 90 feet, and full-round action has range of 120 feet. This is a teleportation effect.
Feast trees seek to be revered and provided with offerings that will enrich the soil they are living on. They live in thick groves, which they consider sanctified by their very presence. Feast trees often switch their place with nearby trees, to surprise and scare their worshippers and keep them on their toes.
Some feast trees are pleased when the two-legged mortals make large feasts in their honor, accepting significant part of the food as fertilizer, others are more demanding, asking for blood and flesh of sacrifices, animals, or in more extreme cases even of sapient beings, to be used as fertilizer as well. When pleased, feast trees bless the crops of their faithful, but when angered they might blight the fields, and consume small children and careless herd animals.
Older feast trees might grow larger and develop more powerful magical abilities.
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