2021-12-12

Fantasy NPC: Mr. Twiddles, The Cat

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Mr. Twiddles, The Cat

Mr. Twiddles is a rather big house cat with a long, exceptionally fluffy silver-grey hair and intense golden eyes.

CR 10; 9,600 XP
CE Tiny Outsider (chaotic, demon, evil, extraplanar)
Init +14Senses darkvision 60 ft., scent, smell evilPerception +28

Defense
AC 24, touch 22, flat-footed  (+10 Dex, +2 natural, +2 size)
hp 126 (12d10+60); regeneration 5 (good)
Fort +9, Ref +18, Will +13
Defensive Abilities evasion, innocent cat, retributive jinx, uncanny dodge; DR 10/good and cold iron; Immune electricity, poison; Resist acid 20, cold 20, fire 20; SR 21

Offense
Speed 40 ft., climb 40 ft.
Melee 2 claws +18 (1d4+4), bite +18 (1d4+4)
Space 2-1/2 ft.; Reach 2-1/2 ft.
Special Abilities pounce, 2 rakes +18 (1d4+4), unbalancing dash
Spell-Like Abilities (CL 12th, concentration +15)
Constant—true seeing
At Will—dismissal (DC 18, demons only, one attempt per creature), greater teleport (self)

Statistics
Str 18, Dex 30, Con 20, Int 17, Wis 17, Cha 17
Base Atk +12; CMB +20; CMD 34 (40 vs. trip)
Feats Agile Maneuvers, Bleeding Critical, Combat Casting, Critical Focus, Improved Initiative, Iron Will
Skills Acrobatics +35, Bluff +18, Climb +12, Diplomacy +18, Intimidate +18 (+38 vs. demons), Knowledge (planes) +18, Perception +28, Sense Motive +28, Spellcraft +18, Stealth +33; Racial Modifiers +10 Acrobatics, +20 Intimidate against demons, +10 Perception, +10 Sense Motive
Language understands Abyssal, Celestial, Common, Draconic, Infernal, and probably others; telepathy 100 ft.

Innocent Cat (Su) Anyone detecting evil aura on Mr. Twiddles is compelled into believing that the aura comes from elsewhere, and whatever comes from the cat is merely a residual exposure. They are also charmed into not harming the cat because of mere exposure to evil. A successful Will saving throw (DC 19) negates this mind-affecting charm and compulsion effect. The saving throw DC is Charisma-based.

Retributive Jinx (Su) Whenever a creature takes a harmful action against Mr. Twiddles, even if the action fails or is resisted, Mr. Twiddles can respond with a retributive curse as an immediate action. The curse will strike back at the offender within 1d4 rounds, 1d4 hours, or 1d4 days, as chosen by Mr. Twiddles, causing a catastrophic accident that will cause 10d6 points of damage, or half on a successful Fortitude, Reflex, or Will saving throw (DC 19), as the most suitable in the specific circumstances. On a failed saving throw the target will also suffer a side effect based on the saving throw used—sickened (Fortitude), leg injury that halves speed, and makes running or charging impossible (Reflex), or shaken (Will), each lasting until the target rests for eight hours. The saving throw DC is Charisma-based. This is a curse effect. Each creature can only be affected by single retributive jinx at a time.

Smell Evil (Su) Mr. Twiddles can detect evil aura with his scent ability and discern their strength. He can recognize demonic scent and make a Knowledge check to identify type (and possibly individual identity) of a demon.

Unbalancing Dash (Ex) Whenever Mr. Twiddles moves through space occupied by other creature, he can attempt a free dirty trick, disarm, drag, reposition, steal, or trip combat maneuver against  that creature without provoking attacks of opportunity. He can trip creatures up to Huge size this way.


Mr. Twiddles looks like a cat, sounds like a cat, behaves like a cat... But isn't really a cat. In fact, he is a moderately powerful demon. He likes being a cat, though, loving lazy life of a revered household pet of a wealthy family (preferably courtiers or royalty for they can provide him with adequate comforts). He remains a cruel and manipulative monster, but he does have a degree of fondness for his favorite minions and worshippers, going as far as protecting them from other threats—mortal enemies, monsters, and particularly other demons—don't get wrong ideas though, he doesn't do that from (seriously lacking) goodness of his heart, he just greatly dislikes having to replace minions that already are conditioned to feed, pet, and pamper him. He is also quite territorial and hates competition. He doesn't mind other pets, though, as long as they know their proper place and defer to him. He prefers that any resulting half-fiendish kittens are sent to live elsewhere, though.


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