2022-07-24

Fantasy Monster: Lutrinal

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Agathion, Lutrinal

An otter-faced, fur-covered figure wearing a traveling outfit and a backpack.

CR 6; XP 2,400

NG Medium Outsider (agathion, extraplanar, good)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +14

Defense

AC 19, touch 14, flat-footed 15 (+2 armor, +3 Dex, +1 dodge, +2 natural, +1 shield)
hp 68 (8d10+24)
Fort +9, Ref +9, Will +5
Defensive Abilities improvised shield; DR 5/evil; Immune electricity, petrification; Resist cold 10, sonic 10

Offense
Speed 30 ft., swim 30 ft.
Melee bite +11 (1d6+3) or shillelagh +12/+7 (2d6+4) and bite +6 (1d6+1)
Ranged thrown rock or other improvised projectile +12/+7 (1d6+4 or 2d6+5 against undead)
Spell-Like Abilities (CL 8th; concentration +10)
Constant—know direction, magic stone (any stone or pebble thrown), shillelagh (any club or quarterstaff wielded by lutrinal)
At Will—create waterdancing lights, detect animals or plants, endure elements, mending, prestidigitation
1/day—aquatic travel, commune with nature

Statistics
Str 16, Dex 16, Con 16, Int 13, Wis 17, Cha 15
Base Atk +8; CMB +11; CMD 26
Feats Dodge, Endurance, Nimble Moves, Throw Anything
Skills Climb +14, Knowledge (geography) +12, Knowledge (nature) +12, Knowledge (planes) +12, Perception +14, Stealth +14, Survival +14, Swim +11
Languages Celestial, Common, Draconic, Sylvan; speak with animals, truespeech
SQ hold breath (16 minutes), lay on hands 4d6 (6/day), mercy (fatigued), traveling pack

Ecology
Environment any (Elysium)
Organization solitary or pair
Treasure standard

Aquatic Travel (Sp) Once per day, a lutrinal can submerge in a body of water and travel across it for up to 8 hours at a rate of 100 miles per hour. While traveling in that way, lutrinal can breathe water as easily as air. This effect ends when the lutrinal emerges from the water or takes actions other than directly related to traveling (such as moving, checking maps, or searching for passage through an obstacle). This is an equivalent of 4th level transmutation [water] spell.

Improvised Shield (Ex) A lutrinal can easily use mundane objects to deflect enemy attacks, gaining +1 shield bonus to AC as long as they can hold anything moderately sturdy in their off-hand—a branch, a cloak, or a pan (and they always keep at least one in their traveling pack). They can also gain this bonus by wielding quarterstaff in a defensive two-handed grip, as long as they don't make off-hand attacks.

Traveling Pack (Su) Lutrinals can store far more than they physically should in their backpack—any single backpack used by lutrinal acts as a handy haversack for them. They always keep them filled with suitable traveling gear and supplies, replenishing lost and used up resources when possible.


Lutrinals are the travelers, explorers, and wilderness guides of the agathions—driven by insatiable curiosity for new geographic discoveries they wander across the multiverse establishing new routes, drawing maps, and leading other travelers out (and occasionally into) dangers.


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