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S'berion, The Clockmaker
A tall and spindly figure clad in dress suit adorned with filigrees. Small opaque glasses in intricate golden frames hide the eyes. The forehead reveals a row of small horns.
CR 6; 2,400 XP
LE Medium Outsider (devil, extraplanar, evil, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +15
Defense
AC 19, touch 15, flat-footed 17 (+4 armor, +3 deflection, +2 Dex)
hp 75 (10d10+20)
Fort +9, Ref +5, Will +9
AC 19, touch 15, flat-footed 17 (+4 armor, +3 deflection, +2 Dex)
hp 75 (10d10+20)
Fort +9, Ref +5, Will +9
DR 10/chaotic; Immune fire, poison; Resist acid 10, cold 10, electricity 10
Offense
Speed 30 ft., fly 40 ft. (average)
Speed 30 ft., fly 40 ft. (average)
Melee 2 mechanical wings +12 (2d6+2 plus knockback)
Ranged spring shot +12 (6d6 piercing)
Space 5 ft.; Reach 5 ft. (10 ft. with mechanical wings)
Special Attacks favored enemy (constructs +4), knockback (DC 17, 5 ft.)
Spell-Like Abilities (CL 10th, concentration +10)
Constant—mage armor, shield of faith
At Will—detect chaos, dimension door, disguise self, make whole
Statistics
Str 14, Dex 14, Con 14, Int 19, Wis 15, Cha 11
Str 14, Dex 14, Con 14, Int 19, Wis 15, Cha 11
Base Atk +10; CMB +12; CMD 27
Feats Craft ConstructB, Craft Wondrous Item, Flyby Attack, Improved Initiative, Master Craftsman (Craft [clockwork]), Skill Focus (Craft [clockwork])
Feats Craft ConstructB, Craft Wondrous Item, Flyby Attack, Improved Initiative, Master Craftsman (Craft [clockwork]), Skill Focus (Craft [clockwork])
Skills Craft (clockwork) +25, Fly +15, Knowledge (arcana) +17, Knowledge (engineering) +17, Knowledge (planes) +17, Knowledge (religion) +17, Perception +15, Sense Motive +15, Stealth +15, Use Magic Device +13
Language Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ clockwork anchors
Clockwork Anchors (Su) Clockwork mechanisms made or modified by S'berion act as anchoring sigils protecting the devil from banishment. As long as there are any currently working ones (they must be fully operational and actually wound up) within 1 mile, S'berion loses extraplanar subtype.
Mechanical Wings (Ex) S'berion has a pair of foldable mechanical wings implanted into his back. Revealing or hiding them is a swift action, though it shreds the clothing until mended. S'berion can use them to fly or to deliver powerful melee attacks that can knock opponent's back. Any corporeal Medium or smaller creature hit with mechanical wing attack is pushed away 5 feet on a failed Reflex saving throw (DC 17). The saving throw DC is Strength-based.
Spring Shot (Ex) Spring shot is a unique two-handed mechanical ranged weapon created and wielded by S'berion with range increment of 20 feet that deals 6d6 points of piercing damage on a successful attack roll and reloads itself on the wielder's following turn.
S'berion is a devil obsessed with the perfection of mechanisms, particularly the fine workings of clocks and clockwork devices, turning endless repetition into something new and greater that individual moves involved.
He spends most of his time on the Material Plane, constructing more and more complex mechanisms and crafting cunning clockwork servants in exchange for further funding of his obsession. Despite his great mastery of the craft, he is terrible at inventing new solutions though, endlessly fine tuning the same devices over and over in cosmetically different iterations.
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