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Golem, Buzzing
A six-legged wooden frame with multiple hives fused together over the front, the center, and the posterior.
CR 7; 3,200 XP
N Large Construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 85 (10d10+30)
Fort +3, Ref +4, Will +3
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 85 (10d10+30)
Fort +3, Ref +4, Will +3
Defensive Abilities magic immunity; DR 5/adamantine; Immune construct traits
Offense
Speed 20 ft., climb 20 ft.
Speed 20 ft., climb 20 ft.
Melee 2 slams +13 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (30-ft. cone, DC 17)
Statistics
Str 18, Dex 12, Con —, Int —, Wis 11, Cha 1
Str 18, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +10; CMB +15; CMD 26 (34 vs. trip)
Skills Climb +12
Skills Climb +12
Ecology
Environment warm forests and plains, ruins
Organization solitary or pair
Treasure standard (finest honey, wax, and royal jelly from the hives)
Special Abilities
Environment warm forests and plains, ruins
Organization solitary or pair
Treasure standard (finest honey, wax, and royal jelly from the hives)
Special Abilities
Breath Weapon (Su) A buzzing golem can spew a cloud of bees in a 30-ft. long cone. All the corporeal creatures exposed to the breath are covered in bees, becoming staggered and suffering 4d6 points of swarm damage each following turn for 1d4+1 rounds. A successful Reflex saving throw (DC 16) reduces effects of the breath to a single round. Buzzing golem can use this ability once every 1d4+1 rounds (using the same roll as duration of the effect). A strong wind or water-based effect can blow or wash away the bees early, as does full submersion in water or other liquid. The saving throw DC is Constitution-based and includes +1 racial bonus.
Magic Immunity (Ex) A buzzing golem is immune to all spells and spell-like effects that allow spell resistance except as noted below:
- Buzzing golem suffers full damage from magical cold and fire effects.
- When a spell or spell-like ability that summons or creates swarms, such as summon swarm, vomit swarm, insect plague, or creeping doom is cast in a way that targets or overlaps with the buzzing golem space, the effect is fully absorbed by the golem and it heals 1d6 points of damage per level of the spell or effect. Summoned swarms that move into the golem's space afterwards are not absorbed.
- Spells that would control, repel, or destroy insects stagger the buzzing golem for 1 round (Will saving throw negates).
The first buzzing golems were created by the priesthood of the goddess of bees. Later, the secret of their creation spread to druidic sects with strong affinities toward insects and flowers. Now, they are used to guard sacred places, temples, and sometimes particularly noteworthy bee-keeping villages.
Waspnest Golems (CR 8) are advanced buzzing golems with DR 10/adamantine and pounce ability. Their breath weapon has saving throw DC of 18.
Hornetnest Golems (CR 9) are giant advanced buzzing golems with DR 10/adamantine, pounce, and flight speed of 40 feet with good maneuverability. Their breath weapon has saving throw DC of 20.
Construction: Buzzing Golem
The creator has to start with pieces of multiple trees bound together, build hives, and attract bees swarms with exotic sweets worth 500 gp.
CL 12th; Price 20,500 gp.
Requirements Craft Construct; geas/quest, insect plague, creator must be at least 12th caster level; Skill Profession (beekeeper) DC 20; Cost 10,500 gp.
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