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Ferbel Drumm, The Gremlin Consultant
A pear-shaped figure with a very wide bottom upheld by short, thick legs. His arms are much longer and thinner, and his grotesque head has wide mouth, big eyes, and wide-spread ears.
CR 1; 400 XP
CN Small Fey
Init +0; Senses low-light vision; Perception +9
Defense
AC 12, touch 11, flat-footed 12 (+1 size, +1 natural)
hp 18 (4d6+4)
Fort +2, Ref +4, Will +4
AC 12, touch 11, flat-footed 12 (+1 size, +1 natural)
hp 18 (4d6+4)
Fort +2, Ref +4, Will +4
DR 5/cold iron
Offense
Speed 30 ft.
Speed 30 ft.
Melee 2 claws +3 (1d3), bite +3 (1d3)
Statistics
Str 10, Dex 10, Con 12, Int 13, Wis 11, Cha 13
Str 10, Dex 10, Con 12, Int 13, Wis 11, Cha 13
Base Atk +2; CMB +1; CMD 11
Feats Alertness, Skill Focus (Bluff)
Feats Alertness, Skill Focus (Bluff)
Skills Bluff +11, Escape Artist +7, Knowledge (nature) +8, Perception +9, Sense Motive +9, Sleight Of Hand +7, Stealth +11
Language Common, Sylvan
Ferbel Dumm is a gremlin that offers his services—sharing "the utmost depths of knowledge of his own kind"—for a modest fee. While he generally sells tidbits of lore about gremlins, he is a moderately decent source on fey in general. Those who would take advantage of his consultations should beware, though, for he never admits not knowing anything, inventing facts and legends on the spot, and his self-proclaimed expertise is often a hit-and-miss.
He doesn't seem to have any agenda behind his sharing of gremlin knowledge with others, not being bothered whenever his customers use his advice against pesky gremlins or make deals with them, and almost certainly he isn't spreading misinformation—intentionally.
Ferbel's consultations aren't really expensive, as he has little discern for value, being easily bought with fancy, exotic, or weird foods, liquors, bright pieces of clothing, nice shinies, and maybe a funny magic trinket. He only really seems to really care about his vanity as an expert being satisfied, with his comforts being a secondary concern.
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