You can now support Shaper Of Worlds on Patreon.
Hedge Frog
A bundle of leaves, brambles, and thorns skitters around like a frog.
CR 4; XP 1,200
N Medium Plant
Init +8; Senses low-light vision; Perception +6
Defense
AC 17, touch 15, flat-footed 12 (+4 Dex, +1 dodge, +2 natural)
hp 38 (7d8+7)
Fort +6, Ref +6, Will +4
Defensive Abilities plant traits, superb jumper
Offense
Speed 30 ft., swim 30 ft.
Melee bite +7 (2d6+3) or pummeling tongue +7 (4d6+3 plus trip)
Space 5 ft.; Reach 5 ft. (15 ft. with tongue)
Special Attacks pummeling tongue
Statistics
Str 14, Dex 18, Con 12, Int 1, Wis 15, Cha 7
Base Atk +5; CMB +7 (+11 trip); CMD 22
Feats Combat Reflexes, Dodge, Improved Initiative, Nimble Moves
Skills Acrobatics +10 (+40 jumping), Climb +11, Perception +6, Swim +11, Stealth +8 (+18 hiding in vegetation); Racial Modifiers +30 Acrobatics while jumping, +10 Stealth hiding in vegetation
Str 14, Dex 18, Con 12, Int 1, Wis 15, Cha 7
Base Atk +5; CMB +7 (+11 trip); CMD 22
Feats Combat Reflexes, Dodge, Improved Initiative, Nimble Moves
Skills Acrobatics +10 (+40 jumping), Climb +11, Perception +6, Swim +11, Stealth +8 (+18 hiding in vegetation); Racial Modifiers +30 Acrobatics while jumping, +10 Stealth hiding in vegetation
SQ hold breath
Ecology
Environment temperate or warm marshes, aquatic
Organization solitary, pair, or army (3–8)
Treasure incidental
Environment temperate or warm marshes, aquatic
Organization solitary, pair, or army (3–8)
Treasure incidental
Pummeling Tongue (Ex) As a full-round action, hedge frog can lash with its powerful tongue, striking a single target at the three times its normal reach (15 feet for Medium hedge frog).
Superb Jumper (Ex) A hedge frog can always jump as if it had running start, gains +4 bonus to AC against attacks of opportunity triggered by its movement while jumping, and treats Acrobatics as a class skill.
Hedge frogs are plant creatures that vaguely resemble frogs and dwell near or in water, hunting big insects and small birds to fertilize the soil with their carcasses. They occasionally move into ponds of abandoned (or not so abandoned) gardens, when they can vary between being a mere nuisance to an actual threat to stray children and pets.
Introducing them deliberately to your garden is inadvisable and yet, it does happen among the more eccentric nobility, witches, and druids.