2024-01-14

Fantasy Monster: Arteur Gremlin

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Gremlin, Arteur

A rather tall figure, for a gremlin, wearing a fancy frock and even fancier wig, both stained with paints and clay.

CR 1/2; XP 200

CN Tiny Fey
Init +1; Senses low-light vision; Perception +6

Defense

AC 13, touch 13, flat-footed 13 (+1 Dex, +2 size)
hp 10 (3d6)
Fort +1, Ref +4, Will +3
Defensive Abilities creative input; DR 2/cold iron

Offense
Speed 30 ft.
Melee chisel or brush +3 (1d3)
Ranged handful of dye +4 touch (dazzled for 1d3+1 rounds, 18–20/blindness for 1d3+1 rounds)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd, concentration +4)
At Will—erase, mage hand, mending, open/close, prestidigitation
2/day—stone shape or wood shape

Statistics
Str 10, Dex 13, Con 10, Int 11, Wis 11, Cha 13
Base Atk +1; CMB –1; CMD 10
Feats Nimble Moves, Run
Skills Craft (any art) +0, Craft (alchemy) +6, Perception +6, Profession (art critic) +3, Sleight Of Hand +7, Stealth +15, Use Magic Device +7
Languages Common, Sylvan, Terran
SQ mix dyes

Ecology
Environment urban
Organization solitary, pair, school (3–6)
Treasure standard

Creative Input (Ex) Even when manipulated with mundane or magical means to provide aid, be it Diplomacy, Intimidation, charms, or compulsion, they show surprising amount of creative initiative, adjusting the parameters of requests and commands enough to add their own unique touches to the final creation. Their artistic spirit can't be suppressed.

Mix Dyes (Ex and Su) An arteur gremlin is exceptionally skilled at mixing dyes of vibrant and surprising hues... Often completely changing their color as they dry or are exposed to certain common conditions, such as light, darkness, heat, or cold. They can make weird and exotic dyes from improvised materials, using little more than kitchen supplies if needed, though they do prefer to work with alchemical tools. They can always produce more dye to throw it at others, leaving lasting stains on exposed skin, and permanent traces on everything else.


Arteur gremlins fancy themselves superb visual artists—painters, sculptors, weavers—and foremost critics of such arts. They spend their time seeking to improve and enhance the works of lesser artists, in creative, unorthodox, and almost always unasked for ways. Their input is rarely appreciated by others, though, as it often involves flashy and clashing colors, ridiculous, grotesque, and suggestive, if not outright vulgar shapes, misshapen forms, random holes, and scrawled insults. Also, trash and dirt.

The two main schools of arteur gremlin art is the Most Pompous Creator School, and the Utterly Humblest Adjuster School. The former insist on taking direct credit for their creations, while the later claim to be merely a shy and humble assistants correcting and improving on the work of their mundane wards. Members of both are meddlesome and obnoxious, in their own way.


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