2024-01-21

Fantasy Monster: Gym Gremlin

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Gremlin, Gym

A small imp with disproportionally big muscles of its arms and legs.

CR 1; XP 400

CG Small Fey
Init +1; Senses low-light vision; Perception +0
Aura careless effort (60 ft.)

Defense

AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 18 (4d6+4)
Fort +4, Ref +5, Will +4
Defensive Abilities quick recovery; DR 2/cold iron

Offense
Speed 30 ft.
Melee 2 slams +4 (1d4+1)
Ranged thrown object +4 (1d4+1)
Special Attacks merciful pummeling

Statistics
Str 12, Dex 12, Con 12, Int 7, Wis 11, Cha 13
Base Atk +2; CMB +2; CMD 13
Feats Endurance, Great Fortitude
Skills Acrobatics +8, Climb +8, Perform (motivational speech) +8, Swim +8
Languages Common, Sylvan
SQ training regimen

Ecology
Environment urban
Organization solitary, pair, school (3–6)
Treasure standard

Careless Effort (Su) A mere presence of gym gremlins seems to increase number of accidents and unforeseen complications during physical activity. All non-gremlins within 60 feet of one or more gym gremlins suffers –4 penalty to ability checks, skill checks, and saving throws made to avoid injury and other negative consequences of exercise, exertion, athletics or acrobatic endeavors, and falling. All damage caused by such activities is increased by 50%.

Merciful Pummeling (Ex) A gym gremlins do not suffer attack roll penalties when they choose to inflict nonlethal damage. They can even inflict nonlethal damage with thrown objects.

Quick Recovery (Ex) A gym gremlin needs only 10 minutes of rest or light activity to heal all nonlethal damage suffered and remove fatigued condition or downgrade exhausted to fatigued.

Training Regimen (Su) A non-gremlin person training under supervision of a gym gremlin for at least 1 hour gains +2 enhancement bonus to a single ability score of their choice, but they suffer –4 penalty to a random ability score (roll d6: 1–Str, 2–Dexterity, 3–Constitution, 4–Intelligence, 5–Wisdom, 6—Charisma, yes, the penalty can apply to an ability score enhanced by this ability, better luck next time). Both the bonus and the penalty last for 1d4+1 days. A creature can only benefit from a single training regiment at a time. The subject of this ability does not actually have to consent to gym gremlin's supervision, but the gremlin has to focus their attention on the subject during the training and provide help and advice.


Gym gremlins are personification of self-improvement gone... Not exactly wrong, but definitely sideways. Unlike many other gremlins their intentions are helpful and they do want to see other become better selves, but they are too obsessed with physical exercise and training to truly understand the need for balance and moderation or potential for harm from overexertion.

Gym gremlins happily converge at athletic events, sports and gladiatorial schools, dojos, and everywhere where mortals might be training, performing physical exercise, or attempt self-improvement. They shun places of actual physical labors—it seems that only the honest ambition to master the body through training regimen, and ambition to win in athletic competitions actually attracts them. Many gym gremlins love to make pranks over those who would cheat their way to success in training or competition, creatively tampering with stimulants and tools of deception, though some fell to corrupting desire for victory at all cost and might help a cheater, or take actions to undermine efforts of opponents of their favored competitor.

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