2024-03-10

Fantasy Monster: Chimeswarm

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Chimeswarm

A cloud of tiny bells ringing incessantly as they fly through the air.

CR 7; XP 3,200
N Tiny Construct (swarm)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +0

Defense
AC 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size)
hp 88 (16d10)
Fort +5; Ref +9; Will +5
Defensive Abilities swarm traits; DR 5/adamantine; Immune construct traits; Resist sonic 30

Offense
Speed fly 30 ft. (perfect)
Melee swarm attack (4d6 bludgeoning and 4d6 sonic)
Space 10 ft.; Reach 0 ft.
Special Attacks deafening ringing (DC 18)

Statistics
Str 5, Dex 10, Con —Int —, Wis 11, Cha 11
Base Atk +16; CMB —; CMD —
Skills Fly +12, Perception +0

Ecology
Environment urban, ruins
Organization solitary, pair, or cacophony (3–6)
Treasure standard

Special Abilities

Deafening Ringing (Ex) Creature suffering sonic damage from Chimeswarm attack become deafened for 1 round and have to make a Fortitude saving throw (DC 18). Those who failed their saving throw become deafened and staggered for 1d4 rounds, and suffer –2 penalty to sound-based Bluff, Diplomacy, Perception, Perform, Profession, and Use Magic Device checks for the next 1d4 hours. However, for the same period of time, they receive +2 bonus to saving throws against spoken language-dependent effects and sound-based Bluff, Diplomacy, Perform, or Profession checks made against them suffer –2 penalty as their impaired hearing makes understanding others harder. This is a sonic effect. The saving throw DC is Constitution-based.


Chimeswarm is a cloud of animate bells. While remaining under command of a skilled conductor, they can be instructed to produce exquisite music, but once abandoned they quickly go rogue feral, producing noise whenever something disturbs them, or in response to other sounds—the louder the sound that roused them, the louder their ringing becomes., until their sound becomes mindbogglingly deafening. Multiple groups of unrelated chimeswarms running into each other can easily create perpetual feedback loops heard from miles.

A few lone chimeswarms miraculously keep playing melodious tunes, and there is at least one report of a chimeswarm responding harmoniously to a songbird.


Constructing Chimeswarm
Requires thousand bells costing 1 gp each.
CL 16th; Price 25,500 gp
Requirements Craft Construct, geas, ghost sound, levitate, shatterSkill Craft (metal-casting or similar) DC 25; Cost 13,250 gp


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