2024-03-17

Fantasy Monster: Toll-o-Bell

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Toll-o-Bell

A massive brass bell hangs from eight spidery legs made of wrought iron.

CR 8; XP 4,800
N Huge Construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

Defense
AC 21, touch 11, flat-footed 21 (+3 deflection, +8 natural, –2 size)
hp 106 (12d10+40)
Fort +7; Ref +7; Will +7
Defensive Abilities glance off, resonance; DR 10/adamantine; Immune construct traits; Resist acid 30, cold 30, electricity 30, fire 30, sonic 30

Offense
Speed 20 ft.
Melee 3 slams +15 (2d6+5 plus deafening)
Space 15 ft.; Reach 10 ft.
Special Attacks toll-o-doom

Statistics
Str 20, Dex 10, Con —Int —, Wis 11, Cha 11
Base Atk +12; CMB +19; CMD 29 (41 vs. trip)
Skills Perception +0

Ecology
Environment urban, ruins
Organization solitary or pair
Treasure standard

Special Abilities

Deafening (Ex) Any creature struck by toll-o-bell or damaged by its toll-o-doom special attack is deafened for 1 round, or 1d4+1 rounds on a confirmed critical hit or a failed saving throw.

Glance Off (Ex) Attacks tend to bounce of toll-o-bell sturdy construction. It gains +3 deflection bonus to AC and +3 resistance bonus to saving throws (already included in the stat block).

Resonance (Su) Whenever toll-o-bell is struck by significant force (weapon attacks, fall, impact of certain spells and combat maneuvers that produce physical force performed by creatures wearing metal armor, force and sonic damage), even if the force failed to penetrate damage reduction or resistance, it gains a charge of resonance. Whenever a toll-o-bell is struck with a melee attack, it inflicts sonic damage equal to the number of resonance charges it has on the attacker.

Toll-O-Doom (Su) As a full-round action, toll-o-bell can discharge all of its accumulated resonance in a single, ear-piercing, glass-shattering, resounding boom, dealing 1d6 points of sonic damage per resonance charge to creatures and objects within 60 feet burst. A successful Fortitude saving throw halves the damage (DC 18). Toll-o-bell always rings on its turn following accumulation of 10 resonance charges, though occasionally they use this ability earlier, though the conditions for its trigger might vary between individual constructs. The saving throw DC is Constitution-based and includes +2 racial bonus.


Toll-o-Bells might have been intended merely as an autonomous upgrade over regular town and castle bells, ringing either when command or on predetermined time, without having to rely on complex rigs of ropes and use of bell-ringers, but they quickly found use as machines of war and siege-craft.

Some toll-o-bells still roam the ruins of fallen cities and crumbled castles, trying to follow their original function, ringing as prescribed by oft forgotten customs and conditions.


Constructing toll-o-bell
Requires making a huge brass bell and supporting frame of wrought iron costing 3,000 gp.
CL 12th; Price 35,000 gp
Requirements Craft Construct, geas, shout, telekinesis, wall of ironSkill Craft (metal-casting or similar) DC 25; Cost 19,000 gp


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