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Golem, Censer
A figure made of metal wires, twisted in an intricate lattice, filled with smoldering resin, releasing thin, bluish smoke which covers surrounding area.
CR 5; XP 1,600
N Medium Construct
N Medium Construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
Aura cloud of incense (20 ft.)
Defense
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 53 (6d10+20)
Fort +2; Ref +4; Will +2
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 53 (6d10+20)
Fort +2; Ref +4; Will +2
DR 5/adamantine; Immune construct traits, magic immunity
Offense
Speed 20 ft.
Speed 20 ft.
Melee 2 slams +8 (1d6+2 plus 1d6 fire)
Statistics
Str 14, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB +8; CMD 20
Str 14, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB +8; CMD 20
Skills Perception +0
Ecology
Environment urban, ruins
Organization solitary, pair, or retinue (3–6)
Treasure standard
Special Abilities
Environment urban, ruins
Organization solitary, pair, or retinue (3–6)
Treasure standard
Special Abilities
Cloud Of Incense (Ex and Su) A censer golem is surrounded with a cloud of thin smoke of burning incense, 10-ft high. Anyone within the cloud gains concealment against attacks coming from non-adjacent squares, the cloud blocks scent ability, and natural swarms avoid the contact with the cloud unless sentient or magically controlled. Additionally, everyone within the cloud suffers –2 penalty to saving throws against mind-affecting effects, Perception, Sense Motive, and concentration checks, but benefit from +4 bonus to saving throws against smells and odors.
Magic Immunity (Ex) A censer golem is immune to all spells and spell-like abilities that allow Spell Resistance. Certain effects affect them differently, as noted below:
- Exposure to magic wind effects suppress the cloud of incense aura for as long as the wind lasts plus 1 round.
- Magical cold slows the censer golem and halves the spread of the cloud of incense for 2 rounds.
- Magical fire hastes the censer golem and doubles the spread of the cloud of incense for 2 rounds.
Different models of censer golems serve in temples, places of entertainment, and sites in urgent need of odor control, including but not limited to butcheries, laboratories, sewer entrances, royal lavatories, interrogation room, chambers of prison wardens, and so on.
Thurible golems (CR 6) are advanced censer golems constructed with help of divine magic, whose cloud of incense provides effects of either consecrate or desecrate, depending on the nature of the creator's divine patron.
Constructing censer golem
The creation process requires intricate construction of metal wires worth 500 gp, and 2,000 gp of highest quality resins, incenses, and alchemical compounds to fill it.
CL 12th; Price 15,000 gp (20,500 gp for thurible golem)
Requirements Craft Construct, continual flame, geas/quest, gaseous form or wind walk (thurible golems also need consecrate or desecrate); Skill Craft (alchemy) DC 20; Cost 8,750 gp (11,500 gp for thurible golem)
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