2024-08-04

Fantasy Monster: Pot-of-Storms

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Pot-Of-Storms

A big brass cauldron moves around carried by figurines carved into its sides, spewing wind, rain, and lightning.

CR 8; XP 4,800
N Large Construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
Aura of storms (100 ft.)

Defense
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
hp 96 (12d10+30)
Fort +4; Ref +6; Will +4
Defensive Qualities hardness 10; Immune construct traits, electricity

Offense
Speed 20 ft.
Space 10 ft.; Reach 0 ft.
Special Attacks lightning storm (1d8 or 1d12 targets, 5d10 electricity, DC 18 negates), resounding thunder (20 ft., 10d6 sonic and stagger, DC 18 partial), static charge

Statistics
Str 20, Dex 14, Con —Int —, Wis 11, Cha 1
Base Atk +12; CMB +18; CMD 30 (48 vs. trip)
Skills Perception +0

Ecology
Environment urban, plains
Organization solitary or pair
Treasure standard

Special Abilities

Aura Of Storm (Su) Pot-of-Storms constantly spews wild wind, rain, and lightning. Any ranged attacks aimed at targets with the aura suffer –4 penalty to attack roll and 20% miss chance and all ranged attack made from outside the aura suffer –10 penalty and 50% miss chance when aimed at targets within 50 feet of the pot-of-storms. Any Medium or smaller creatures moving within the aura halve their speed.

Lightning Storm (Su) When the pot-of-storms turn starts, 1d8 nearest creatures are struck by lightnings dealing 5d10 electricity damage (DC 18 Reflex save negates). The pot-of-storms may sacrifice its standard action to affect 1d12 nearest targets instead. Each potential target is only struck once. When multiple targets are at the same distance, they should be picked randomly until all the remaining strikes are discharged. The saving throw DC is Dexterity-based.

Resounding Thunder (Su) A pot-of-storms can release a deafening boom as a standard action, dealing 10d6 points of sonic damage and staggering everyone within 20 feet for 1 round. A successful Fortitude saving throw (DC 18) halves the damage and negates the staggering. The saving throw DC is Dexterity-based.

Static Charge (Su) Anyone within the aura of storm taking an action that would normally provoke attacks of opportunity collects a potent static charge that makes them vulnerable to electricity (+50% electricity damage) until the start of their following turn.


Pot-of-Storms were creation of a sect of druids, who used them as guardians, and later, as weapons against those who would dare to deny the uncaring and destructive power of wild nature.

Those sects might be gone, but their creations carry on, and the design for their construction occasionally remerges among more bitter or desperate druids, bringing more pots-of-storms into existence.


Constructing pot-of-storms
The creation obviously starts with procurement of custom-made cauldron of the right size, costing 3,000 gp.
CL 14th; Price 35,000 gp
Requirements Craft Construct, call lightning storm, control weather, heat metal, either summon nature's ally VI or summon monster VI (must be capable of summoning huge air elemental); Skill Craft (metalworking); DC 25; Cost 19,000 gp.


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