2025-11-02

Fantasy Monster: Polyscorpion

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Polyscorpion

It has disk-like, chitinous body moving on eight segmented legs, with four claws in the front and three raised tails ending in stingers.

CR 12; XP 19,200
N Huge Vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +23

Defense
AC 27, touch 11, flat-footed 24 (+3 Dex, +16 natural, –2 size)
hp 156 (24d8+48)
Fort +16; Ref +11; Will +11

Offense
Speed 30 ft.; burrow 30 ft.; sidestep
Melee 4 claws +19 (1d8+3) and 3 stingers +19 (1d8+3 plus polyscorpion poison)
Space 15 ft.; Reach 5 ft. (15 ft. with stingers)
Special Attacks poison (DC 24)

Statistics
Str 16, Dex 16, Con 14, Int –, Wis 17, Cha 2
Base Atk +18; CMB +23; CMD 42 (54 vs. trip)
Feats Combat ReflexesBDefensive Combat TrainingB
Skills Perception +23, Stealth +11; Racial Modifiers +20 Perception, +20 Stealth

Ecology
Environment warm or temperate deserts, forests, plains or underground
Organization solitary
Treasure incidental

Special Abilities

Polyscorpion Poison (Ex) Sting–injury; save Fort 24, frequency 1/round for 3 rounds, effect 1d4 Str, cure 2 consecutive saves.

Sidestep (Ex) A polyscorpion might not be as fast as giant scorpions but it is surprisingly agile, allowing it to move up to 10 feet ignoring difficult terrain when it takes a 5-ft. step.


Polyscorpions seem to be a bigger and more monstrous kin to regular giant scorpions, looking as if someone fused two or three scorpions together, or maybe the deity that created them couldn't decide between a spider and a scorpion.

Unlike true scorpions, they don't grab their prey, relying on incapacitating venom of as many stings as they can deliver as quickly as possible instead.