2026-04-12

Fantasy Monster: Clockwork Plower

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Clockwork Plower

A construction of twisted metal parts resembling a crude approximation of a hunched elk, with its antlers held low above the ground and bulging rear ending with a boom sprayer.

CR 6; XP 2,400
N Large Construct (clockwork)
Init +6; Senses darkvision 60 ft., low-light vision, soil-sense; Perception +2

Defense
AC 19, touch 13, flat-footed 15 (+2 Dex, +2 dodge, +6 natural, –1 size)
hp 75 (10d10+20)
Fort +3; Ref +7; Will +5
DR 5/adamantine; Immune construct traits
Weakness vulnerable to acid

Offense
Speed 40 ft.
Melee gore +11 (2d8+2), 2 kicks +9 (1d8+1)
Space 10 ft.; Reach 5 ft.

Statistics
Str 14, Dex 14, Con —Int —, Wis 15, Cha 1
Base Atk +10; CMB +13; CMD 26 (30 vs trip)
Feats Combat ReflexesB, Improved InitiativeB, Lightning ReflexesB, MultiattackB
Skills Perception +2, Profession (farmer) +22; Racial Modifier +20 Profession (farming)
SQ winding

Ecology
Environment rural
Organization solitary, pair, or herd (3–6)
Treasure standard

Special Abilities

Soil-Sense (Su) A clockwork plower identifies quality of soil it walks over. Some models automatically selects the most appropriate seed while others simply leave the poor soil unplowed, saving the seeds for better ground. They also tend to freak out and tear apart any ground that was corrupted or magically rendered sterile.


Clockwork plowers are complex farming machines, using their deer-like antlers to break the ground and turn the soil, dropping seeds from their belly dispenser, followed by adding fertilizers from their rear-end tank.

While not really intended for combat, they are heavy and sturdy enough to provide quite an effective defense to fields they tend, which is a nice bonus.

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