04 April 2016

Monster: Fairhands

Fairhands

A tiny figure clad in leaves and flowers flutters through the air on a pair of colorful butterfly wings, showering ground with glittering dust. Where the dust drops, the vegetation blossoms.

CR 3; XP 800
CG Tiny Fey
Init +6; Senses low-light vision; Perception +10

Defense
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 size)
hp 29 (5d6+12); fast healing 1
Fort +4, Ref +6, Will +6
DR 5/cold iron; Immune disease

Offense
Speed 20 ft., fly 30 ft. (perfect)
Space 2-1/2 ft.; Range 0 ft.

Special Attack living thorns

Statistics
Str 6, Dex 14, Con 14, Int 13, Wis 15, Cha 15

Base Atk +2; CMB –2; CMD 11
Feats Dodge, Flyby Attack, Improved Initiative
Skills Fly +22, Heal +10, Perception +10, Sense Motive +10, Sleight Of Hand +10, Stealth +18

Language Common, Sylvan
SQ blossoming life

Ecology
Environment any

Organization solitary or pair
Treasure standard

Special Abilities

Blossoming Life (Su) Fairhands constantly sheds a magical dust with strong life-giving properties. When the dust falls on a fertile soil, it causes vegetation to sprout spontaneously. Where the vegetation already exist it grows faster, to an extent limited by the fertility of the soil and availability of water and sunlight. Fairhands tending to a patch of vegetation for at least a week increases its yield as if using enrichment option of plant growth spell. 
When the fairhands' dust falls on living beings, it automatically stabilizes the dying. Additionally, the next time the living creature exposed to the dust recovers hit points the amount of hit points healed increases by 2d6. The dust loses its potency when the creature receives healing of any sort (including natural healing) and it can be easily washed away with water. Fairhands treats Heal as a class skill, and can use their dust as a substitute for a healer's kit.

Living Thorns (Sp) Fairhands can sprout and fire multiple thorns as a mean of defense, acting like magic missile with caster level equal to their HD. A creature struck with one of the thorns can refrain from removing it from the wound—its damage cannot be healed until the thorn is removed but the creature gains +2 bonus to saving throws against diseases for each living thorn stuck, up to a maximum of 5 thorns.


Fairhands are a faeries with especially strong ties to life and growth, often tending to gardens and glades within faerie forests. They are usually good-hearted and compassionate but capricious and childish. Their dust is sought after commodity, used by alchemists and artificers to create magic items with properties related to vitality and healing, it also makes a miraculous supplement for fertilizers...


Fairhands can become cohorts, equivalent to a 5th level character. They usually advance by taking oracle (life) levels, though they don't suffer from the oracle's curse.

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