Dahlabrik The Sadist
This is a very thin, very sinuous, and very pale anthropomorphic silhouette with two pairs of wings made of feathers and rusted iron wire. It wears a suit of black leather with lots of metal studs and carries a black leather bag.
CR 5; XP 1,600
NE Medium Outsider (evil)
Init +4; Senses darkvision 60 ft., deathwatch, Perception +11
Defense
AC 18, touch 12, flat-footed 16 (+2 armor, +4 Dex, +2 natural)
hp 57 (6d10+24); regeneration 10 (good or silver)
Fort +9, Ref +9, Will +2
DR 5/good or silver; Immunity disease, fear, pain, poison; Resist acid 5, cold 5, electricity 5, fire 5
Offense
Speed 30 ft.; fly 30 ft. (average)
Melee 4 wings +10 (1d4+2 plus torment)
Spell-Like Abilities (CL 6th, concentration +8)
Constant—deathwatch, detect poison
3/day—lesser restoration
Statistics
Str 14, Dex 18, Con 18, Int 15, Wis 15, Cha 15
Base Atk +6; CMB +8; CMD 22
Feats Diehard, Endurance, Weapon Finesse
Skills Fly +13, Heal +20, Intimidate +15, Knowledge (nature) +11, Perception +11, Profession (torturer) +11, Sense Motive +11, Stealth +13; Racial Modifiers +4 Heal, +4 Intimidate
Language Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ agonizing rejuvenation, questionable medicine
Ecology
Environment any
Organization unique
Treasure black medicine bag (Heal bonus included in the stat block)
Special Abilities
Agonizing Rejuvenation (Su) Dahlabrik can share his formidable regenerative abilities with a willing or helpless creature. As long as he can hold the subject in his arms, the subject regenerates 10 points of damage per round and suffers a terrible, mind-twisting pain that erodes the victim's sense of self inflicting 1 point of temporary Charisma damage per round. Creatures that are unconscious or immune to pain can't be affected by this ability.
Questionable Medicine (Su) Dahlabrik is quite adapt at dealing with diseases and poisons. When he successfully treats disease or poison, the recipient gains a +10 competence bonus to the following saving throw instead of +4 and if the saving throw is successful it counts as two successes for the purpose of ending the affliction. However, the harrowing and painful treatment inflicts 1 point of temporary Charisma damage, regardless of the treatment's success.
Torment (Su) Dahlabrik wings deliver jolts of pain upon a successful strike. A creature that is not immune to pain suffers a –1 penalty to attack rolls, saving throws, ability checks, and skill checks for each wing that hit it for 1 round. Dahlabrik can deliver those jolts of pain without inflicting actual wounds by making a melee touch attacks with his wings.
Dahlabrik The Sadist is a fiendish being that loves to inflict physical pain. A gossip goes around claiming that Dahlabrik is a fallen kyton, cast out for his philosophical failures, though he vehemently denies that. Despite being extremely cruel and desiring little except chance to inflict prolonged pain on everyone, he is surprisingly friendly fellow, blatantly honest about his desire to torment others. While he is not above tormenting helpless victim given a chance, he has found his niche offering medical aid to those in desperate need of it, desperate enough to accept the extra amount of pain as the payment. Dahlabrik never agrees to use his lesser restoration spell-like ability to cure Charisma damage caused by his other abilities.
Black Medicine Bag
Aura faint necromancy; CL 5th
Slot none; Price 2,600 gp; Weight 1 lb
Description This black bag contains tools and drugs required by a professional healer to perform his duties. It acts as a healer's kit with unlimited number of uses and grants +5 competence bonus to Heal checks.
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