A dried, almost skeletal humanoid husk with pieces of blackened crystal embedded in its skull.
CR 4; XP 1,200
CE Medium Undead
Init +2; Senses darkvision 60 ft.; Perception +9
Aura darklight aura (60 feet)
AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)
hp 39 (6d8+12)
Fort +2, Ref +4, Will +7
Defensive Abilities absorb light; Immune blindness, undead
Speed 30 ft.
Melee 2 claws +8 (1d6+3)
Special Attacks black breath (15-ft. cone, Ref DC 15 negates, blindness for 1d4 rounds)
Str 16, Dex 14, Con —, Int 7, Wis 11, Cha 15
Base Atk +4; CMB +7; CMD 19
Feats Dodge, Iron Will, Weapon Focus (claws)
Skills Perception +9; Stealth +11
Organization solitary, pair, or pack (3–12)
Absorb Light (Su) When a darklight remnant touches a target of a spell or spell-like ability with light descriptor, or enters into direct contact with an effect of such spell or spell-like ability (such as orbs of light created with dancing lights spell), the spell is subject to a targeted dispel magic with a caster level equal to darklight remnant's HD. A darklight remnant heals 1 point of damage per level of spell or spell-like ability dispelled in such way.
Black Breath (Su) A darklight remnant has a breath weapon that covers the target with clinging darkness blinding for 1d4+1 rounds on a failed Reflex saving throw (DC 15). A darklight remnant can use its breath every 1d4+1 rounds (using the same roll for refresh of the ability and its duration). This is a darkness effect. The saving throw DC is Charisma-based.
Darklight Aura (Su) A darklight remnant reduces strength of all lights within 60 feet by one step, turning bright light into normal light, normal light into dim, dim light into darkness, and darkness into supernatural darkness that blocks darkvision.
When a luminar dies, its light bursts for a one last time and then extinguishes forever. If its light was tainted with a negative energy, though, that final eruption is followed by an implosion of darkness, forcibly sucked into the now dead luminar's crystals as a light-consuming force. After some period of time, the corrupted corpse raises as a darklight remnant—a hateful undead that is attracted to light upon which it feeds.